Search found 2814 matches
- 30 Oct 2010, 15:23
- Forum: Graphics Development
- Topic: [DIS] Graphical guidelines for CR projects
- Replies: 14
- Views: 5100
Re: [DIS] Graphical guidelines for CR projects
http://wiki.themanaworld.org/index.php/User:Rotonen/tmw-cr-graphics-guideline OK, I've done it and gone and admitted our current approach of "do shape in Inkscape -> texturise" is not actual oldfashioned core pixel art. This is the path of least resistance to get things done we've chosen f...
- 29 Oct 2010, 08:40
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TMW-eA Art Perspective
- Replies: 24
- Views: 6935
Re: TMW-eA Art Perspective
We randomly switched over to 32x32 tiles from 16x16 tiles a few developer meetings (yes, we did have some back in the days!) after I had originally fought for 32x32 tiles to be used in the first place. We already had a lot of content in 16x16 tiles and a good momentum going forward. This decision es...
- 29 Oct 2010, 01:16
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22769
Re: [REQ] Tag and Finish the grass tileset
I tried to make do with the current set but I can't stand it. I don't want to map CR1 with garbage, and will not accept using anything of such low quality. I was told to make the requests I want. If I have to step on some toes I will. In fact I'll rip heads off if I have to. I am requesting that we...
- 29 Oct 2010, 01:09
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 56049
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
All WIP maps can go into dev without much of my approval. Let's actually keep dev a happy-go-lucky hacktestland for development work to let people see the fruits of their work online ASAP. That has been my intention all along. I do not see the need for me to red-tape OK everything. I do reserve the ...
- 27 Oct 2010, 15:09
- Forum: Graphics Development
- Topic: wizard/wich hat [WIP]
- Replies: 18
- Views: 5843
Re: wizard/wich hat [WIP]
Would there be an appropriate full in-perspective playerset around, TMW-CR projects would also directly benefit.
- 22 Oct 2010, 23:19
- Forum: Graphics Development
- Topic: Player-set 1.5
- Replies: 146
- Views: 52279
Re: Player-set 1.5
Is the in-between frame necessary? Or could it even be done with only one frame?skipy wrote:i started to put the spell frames together..i changed where some of the arms where ..i think it looks better this way.(with arms down)...
------skipy
- 21 Oct 2010, 15:53
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 56049
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Merlin: WIP academy outdoors map coming onto dev.themanaworld.org anytime soon? You've way passed the deadlines you've set for yourself by now and I've not heard from you on this since.
What's up?
What's up?
- 19 Oct 2010, 10:04
- Forum: Player talk
- Topic: ManaPlus (4144 client) and custom data.
- Replies: 7
- Views: 1224
Re: ManaPlus (4144 client) and custom data.
Apparently it is not appropriate for some people here either. Moved to Player talk. If someone finds this in offtopic, I've again moved it there after receiving feedback from someone.
- 17 Oct 2010, 22:24
- Forum: Player talk
- Topic: ManaPlus (4144 client) and custom data.
- Replies: 7
- Views: 1224
Re: ManaPlus (4144 client) and custom data.
Moved from official support over to eA tech dev.
- 15 Oct 2010, 21:54
- Forum: TMW Classic
- Topic: Snow area is still loaded on the server
- Replies: 9
- Views: 2754
Re: Snow area is still loaded on the server
TMW CR 1 does not have a snow area and it has never had a snow area in its development cycle.
Moving this post to a TMW-eA content development section.
Moving this post to a TMW-eA content development section.
- 14 Oct 2010, 18:56
- Forum: Graphics Development
- Topic: [WIP] Re-make of The Walls of Tulsimer
- Replies: 84
- Views: 25762
Re: [WIP] Re-make of The Walls of Tulsimer
Or then all low-mid range content should be built around Hurnscald. That is where most of it is already anyway.
- 12 Oct 2010, 21:12
- Forum: Graphics Development
- Topic: Player-set 1.5
- Replies: 146
- Views: 52279
Re: Player-set 1.5
That with motion trailing for weapon sprites and you've pretty much gotten the core concept there.
Also bear in mind you are not bound to standard intervals between sprite shapes in the game client as you are with GIF. You can somewhat emulate this with adding spacer frames into a GIF.
Also bear in mind you are not bound to standard intervals between sprite shapes in the game client as you are with GIF. You can somewhat emulate this with adding spacer frames into a GIF.
- 12 Oct 2010, 21:05
- Forum: Graphics Development
- Topic: [DIS] Graphical guidelines for CR projects
- Replies: 14
- Views: 5100
Re: [DIS] Graphical guidelines for CR projects
Formatting and ordering aside, added.
Anything else? Surely there is something, the article is just a quick draft...
Some things in the need of extra clarifying?
Anything else? Surely there is something, the article is just a quick draft...
Some things in the need of extra clarifying?
- 12 Oct 2010, 21:00
- Forum: TMW Classic
- Topic: [PRJ] Tileset testing of CR1 availiabe content.
- Replies: 3
- Views: 1891
Re: [PRJ] Tileset testing of CR1 availiabe content.
For dev server, add anything and everything. If you consider it to potentially break any existing mapping: do tell the mapper(s) too to be nice towards their efforts.
- 12 Oct 2010, 20:58
- Forum: Off topic
- Topic: "Dangerous virus will infect computers at 10.10.2010"(Maybe)
- Replies: 44
- Views: 4768
Re: "Dangerous virus will infect computers at 10.10.2010"(Ma
Someone has been playing their fair share of SC2...poison_ivy wrote:The Human Known As Enchi-laaado Has Been Ex-terrrminated. Now We Shall Rule The Inter-Net.
And Then Ex-terrrminate it.