Noob - Mage Stats

A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


Post Reply
crystabal
Peon
Peon
Posts: 17
Joined: 01 Feb 2010, 17:20

Noob - Mage Stats

Post by crystabal »

HI All,

I've just started playing this game, on my N900, and it's such an awesome game.

I noticed that people talk about 3 different types of classes Warrior, Archer and Mage?

Could someone highlight briefly like top 2or3 pros and cons of each.
And also, how do you decide which class you become, is it purely but the allocation of your stats, and if so which stats do you use for each class?

Thanks again
I did try and search but couldn't find the answers :-)
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: Noob - Mage Stats

Post by Crush »

TMW runs on the Nokia N900? That's really good news.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
August Knight
Novice
Novice
Posts: 78
Joined: 03 Oct 2009, 02:06

Re: Noob - Mage Stats

Post by August Knight »

Welcome to the mana world!

First off you don't select a "class" type like in other games. Here the way you set up your stats determines if you could be best suited for one or another class.

Let's talk about the pro's and cons of each class.

Warrior, uses swords, uses heavy armor(warlord plates and such)
Pro: Possibly the most versatile class out there, everyone begins as a warrior, and not much stat tweaks are needed.
Con: at times a few enemies may be too much for you, extra potions and other items will be needed. You most likely will have to work in groups to do a few quests at higher up.
special:*usual suited for attacking one large difficult enemies. Works well in groups of other warriors/mages/archers

Archer, uses bows, can use heavy armor with one difference from a warrior
Pro: "distance is my only armor" hitting from far away can keep your health high once you master this skill. With a few tweaks on stats you can hit hard, and fast depending on the type of archer you want to become.
Con: arrows.... a cost that can be dealt with but you'll have to stop a few times to make a few runs to get money, arrows and supplies. Another disadvantage; you can't use shields so you are less protected than a warrior(however if you can keep a distance you'll be fine).
special: *usually suited for attacking mobs of enemies with some training, great as a back up for a group, but can work better alone picking off enemies.

Mage, uses MP, and inner magic(or items) to cast spells of different classes. (offensive and defensive, stat changing, healing)
Pro: A fairly new class added to the mana world (2009) that is now used to wreck havoc on some tough enemies. Deals the most deadliest attacks, healing, minor summoning, and stat enhancements (such as protection spells).
Con: I personally recommend this AFTER you lvl up a bit with warrior or archer, the mage has weakest defense, and it takes time to be a mage, along with other quests to do find trainers/teachers who can properly train you in different magic classes. At the early stages you'll need to horde common/special items that would be used for magic.
Special: *a well trained mage is a deadly force to be reconned with, many warriors befriends one due to their healing ability, at later stages mages can attack on their own, and alleviate the item hording problem. But much more suited to go in groups of protecting warriors, archers.

..........

Ending notes:
I always say this, just play your style. :) Do what you'd like to do best and work with it. the best part about this game is that you're not STUCK to one class. by changing your stats you can go back to warrior or archer as you choose.
crystabal
Peon
Peon
Posts: 17
Joined: 01 Feb 2010, 17:20

Re: Noob - Mage Stats

Post by crystabal »

Crush wrote:TMW runs on the Nokia N900? That's really good news.
Yip it's still in the dev phase, but I have it running no problem on my phone :-)
August Knight wrote:Welcome to the mana world!

First off you don't select a "class" type like in other games. Here the way you set up your stats determines if you could be best suited for one or another class.

Let's talk about the pro's and cons of each class.

Warrior, uses swords, uses heavy armor(warlord plates and such)
Pro: Possibly the most versatile class out there, everyone begins as a warrior, and not much stat tweaks are needed.
Con: at times a few enemies may be too much for you, extra potions and other items will be needed. You most likely will have to work in groups to do a few quests at higher up.
special:*usual suited for attacking one large difficult enemies. Works well in groups of other warriors/mages/archers

Archer, uses bows, can use heavy armor with one difference from a warrior
Pro: "distance is my only armor" hitting from far away can keep your health high once you master this skill. With a few tweaks on stats you can hit hard, and fast depending on the type of archer you want to become.
Con: arrows.... a cost that can be dealt with but you'll have to stop a few times to make a few runs to get money, arrows and supplies. Another disadvantage; you can't use shields so you are less protected than a warrior(however if you can keep a distance you'll be fine).
special: *usually suited for attacking mobs of enemies with some training, great as a back up for a group, but can work better alone picking off enemies.

Mage, uses MP, and inner magic(or items) to cast spells of different classes. (offensive and defensive, stat changing, healing)
Pro: A fairly new class added to the mana world (2009) that is now used to wreck havoc on some tough enemies. Deals the most deadliest attacks, healing, minor summoning, and stat enhancements (such as protection spells).
Con: I personally recommend this AFTER you lvl up a bit with warrior or archer, the mage has weakest defense, and it takes time to be a mage, along with other quests to do find trainers/teachers who can properly train you in different magic classes. At the early stages you'll need to horde common/special items that would be used for magic.
Special: *a well trained mage is a deadly force to be reconned with, many warriors befriends one due to their healing ability, at later stages mages can attack on their own, and alleviate the item hording problem. But much more suited to go in groups of protecting warriors, archers.

..........

Ending notes:
I always say this, just play your style. :) Do what you'd like to do best and work with it. the best part about this game is that you're not STUCK to one class. by changing your stats you can go back to warrior or archer as you choose.

OK that is an awesome explanation and thanx a mill
I think I will start as archer and then over time start to pick up some magic traits :-)

So I guess the last question is which skills to you need to focus on updating for each classes?
August Knight
Novice
Novice
Posts: 78
Joined: 03 Oct 2009, 02:06

Re: Noob - Mage Stats

Post by August Knight »

Here's where I'll make enemies (many others teach/train differently than I do), but let me make a short general answer to your question.

From your last post:
Archer ---> Archer+Mage is possible. ---> Pure Mage (later on if you feel like it)

Short answer: (the important stat)
In general Archers LOVE this stat: Dexterity, or DEX in The Mana World(TMW). Dexterity is a MUST as an archer, you gain attack points after a certain amount of DEX.

In my opinion there's no need to focus on Strength, STR at this time. You can deal good damage with DEX alone.

As for the other stats, it depends on the TYPE of archer you want (fast hitting? lucky critical hits? pure power with added STR bonus? good health to take a few hits?) or combination of it will tell you how to set up your other stats.
My other recommendation:
As a starting (pure) archer, ignore INT, or intelligence for now. Until you get more comfortable with the game.

The long answer:

Easier(beginner setups) Dex + (2 other stats) or
Medium (intermediate setups) Dex + (3 other stats)

Try not to mix points in 5 or more stats. You'll lvl slower and the game gets unnecessarily harder, however at higher lvls I encourage this (and more freedom to experiment with different stat setups)

Dex + (2 other stats)
many other clans,parties, trainers/teachers gives specialized names to each of these stats. You may hear these form time to time. i.e. rangers, to PvP archers, to assassins, and agents. For now I'll be general and talk only about the stats.

Dex + Vit + Agl
a common archers set up, good damage, health, and speed to boast a good clean hit.

Dex +Vit + Str
slower, but makes up for doing a bit more damage, easier to lvl up in early stages

Dex +Vit + Luck
another common archer's set up, good damage + added with the critical to give a bonus hit often times equal or higher to the STR setup.

*at this time I do not recommend INT, it doesn't help with archers attack or defense. INT is used only for mages.

**note that all these set ups use a DEX +VIT combo, to give a combination of health (defense) + attack (offense)

***STR vs LUCK? with high STR you can attack with higher attack power, but if your monster is strong, with high defense attack may be lower than your actual attack power. with high LUCK you can ignore defense of monsters, but it usualy takes a bit of luck to get critical hits
.......

Dex + (3 other stats)
a little bit harder to train as in the early stages but in later stages they make up for being more balanced across other stats.

Dex + Vit + Str + Luck
a slow but deadly archer that deals high damage and critical hits at later lvls

Dex + Vit + Agl + Str
medium speed archer focusing on str to deal higher damage

Dex + Vit + Agl + Luck
medium speed archer focusing on luck to deal higher damage

.....

Again, use these as guidelines to set up a "beginning archer" but at later levels; PLEASE I encourage experimenting on different set ups to get a better feel of stat changes. You may have to do a few stat changes to fight certain monsters, if your slanted one way or another.

Play your style, and play the way you'd like to (for example, slaughter monsters quick.. or slowly take them down)
....

Advanced archers setup, and challenging set ups...
(N/A for now)
crystabal
Peon
Peon
Posts: 17
Joined: 01 Feb 2010, 17:20

Re: Noob - Mage Stats

Post by crystabal »

This sounds like great advice. Time to start a new character lol.

I've been spreading my stats all over the place

So when you say dex + VIT + LUC for example do you mean only ever put these stats up, so I should leave strengh totally alone until later on.

I'm guess that INT is for Mage so once I have a strong archer I can start increasing INT to became mage?

Is what I have said sounds pretty good to you?
August Knight
Novice
Novice
Posts: 78
Joined: 03 Oct 2009, 02:06

Re: Noob - Mage Stats

Post by August Knight »

crystabal wrote:This sounds like great advice. Time to start a new character lol.

I've been spreading my stats all over the place

So when you say dex + VIT + LUC for example do you mean only ever put these stats up, so I should leave strengh totally alone until later on.

I'm guess that INT is for Mage so once I have a strong archer I can start increasing INT to became mage?

Is what I have said sounds pretty good to you?
Anytime crystabal, a small note you dont' need to "start a new character" from scratch. You can pay Malivox a mage outside of Tulimshar to reset your stats, a good way to make money is in bat caves at your beginner lvl. (assuming +10 lvl and sycthe quest complete)

and yes DEX+VIT+LUCK, yes put points around these stats, common you can even it across the 3. at later lvls you can experiment with STR with stronger monsters, but with this set up you may not need too.

As for jumping as an archer-->mage. I recommend finding the quests related to magic. (mana seed, silk robe, gathering items). So yes, try to be a strong archer first before you really switch off to mage. With the proper equipment you can still cast magic at 1 INT. Adding more to INT increases the capabilities of that spell, (range, monsters summoned, how long they last, more attack power to certain spells).

So yes good luck to you.
Be seeing you.
crystabal
Peon
Peon
Posts: 17
Joined: 01 Feb 2010, 17:20

Re: Noob - Mage Stats

Post by crystabal »

August Knight wrote:
crystabal wrote:This sounds like great advice. Time to start a new character lol.

I've been spreading my stats all over the place

So when you say dex + VIT + LUC for example do you mean only ever put these stats up, so I should leave strengh totally alone until later on.

I'm guess that INT is for Mage so once I have a strong archer I can start increasing INT to became mage?

Is what I have said sounds pretty good to you?
Anytime crystabal, a small note you dont' need to "start a new character" from scratch. You can pay Malivox a mage outside of Tulimshar to reset your stats, a good way to make money is in bat caves at your beginner lvl. (assuming +10 lvl and sycthe quest complete)

and yes DEX+VIT+LUCK, yes put points around these stats, common you can even it across the 3. at later lvls you can experiment with STR with stronger monsters, but with this set up you may not need too.

As for jumping as an archer-->mage. I recommend finding the quests related to magic. (mana seed, silk robe, gathering items). So yes, try to be a strong archer first before you really switch off to mage. With the proper equipment you can still cast magic at 1 INT. Adding more to INT increases the capabilities of that spell, (range, monsters summoned, how long they last, more attack power to certain spells).

So yes good luck to you.
Be seeing you.

Thanks again.

I'm gonna try the sycthe quest this afternoon. very cool. And a great community here you guys are all very helpful :-)

One last question is there somewhere that you can view which quests you have completed?
August Knight
Novice
Novice
Posts: 78
Joined: 03 Oct 2009, 02:06

Re: Noob - Mage Stats

Post by August Knight »

crystabal wrote: Thanks again.

I'm gonna try the sycthe quest this afternoon. very cool. And a great community here you guys are all very helpful :-)

One last question is there somewhere that you can view which quests you have completed?
At this time there isn't a list on the game to view completed or active quests. However, to get you started view our wiki page.

Use this link to learn more about the project, history, developers, GMs clans, tips and hints.
http://wiki.themanaworld.org/index.php/Main_Page

Use this link to view "official" and listed quests (there are a few not listed. Including holiday events quests and small quests/gatherings that other members hosts, and events hosted by GMs/Admins)
http://wiki.themanaworld.org/index.php/ ... ugh/Quests

and finally for the mage bound, use this link to see a run through of magic quests.
http://wiki.themanaworld.org/index.php/Magic
crystabal
Peon
Peon
Posts: 17
Joined: 01 Feb 2010, 17:20

Re: Noob - Mage Stats

Post by crystabal »

Thanks again :-)

I've read most of the wiki about the quests and stuff, it's very useful :-) thanks

I'm really excited about learning magic :-)
User avatar
daemonowner
Novice
Novice
Posts: 90
Joined: 05 Nov 2009, 05:04
Location: New Zealand (NOT part of australia)

Re: Noob - Mage Stats

Post by daemonowner »

i suggest that you train as a warrior 'til about level 50ish and by then you will probably have a better idea to what you want to be. if you are willing to level to about 80 or 90 (very difficult, alot of effort involved) then perhaps being an archer is best, but the desicion is still up to you..
August Knights advice is pretty good by the way, take heed of it :)
Daemonowner ~ consistent player of tmw
Post Reply