mistergrey wrote:Nard, with all due respect, there were a few possibilities that you did not consider. Players can already learn a lot about each others' playing habits, including the usual times they spend playing online. This can be learned through some observation of the online list, and through in-game interaction. Still, if a player has a conflict with another player (as an example), one of them can choose to play at a different time and not be bothered by the other. With detailed logs, you can learn exactly when a player is online or not, including times you did not know about. This knowledge could easily be used to harass another player.
mrgrey, with all due respect, there were a few lines that you did not read.

or perhaps I was not clear enough (If so I apologize):
I, and many other players already used this online list to track, for example, some terranite cave killer habits, and avoid or kill them. Some other players actually track my presence online with this list and connect as soon as I do, for various purposes, including not really friendly one. there is no need of long range stats for that, just a few days of wise observation.
I am then perfectly aware of the use that can be done of this list. I suggested then that these lists could include encoded names instead of real ones which could solve easily the problem. Statistics that I and TMW would be interested in have nothing to do with player names.
The opinion you express in your last paragraph is mine; I wanted to point out the interest of short, medium and long term statistical analysis of player's behaviour to improve our knowledge of players behaviour and interest to TMW. This is also what I wanted to point out in the topic about the last purges, apart from personal bad feelings when I see players accounts disappear.
Chicka Maria wrote: I just dont see the point of everyone seeing everybodys online playing stats.
Dear Mom, if you want conclusions you draw from statistical data to be trustable, you must give the data with them or at least give "some access". You and me and many of us have heard some leaders of our very democratic countries quoting weird data (I am very kind today) which are pointless when separated from data and context.
I doubt seriously that there is half a dozen players that could extract harmful information information from this collection: because these files are separated from account data first, and because it would require higher statistical skills too. Is it worth the work? I don't think so. Now, I repeat, Names could be encoded before publishing.
To get everyone's agreement, I wish that raw data is given to TMW administration, who can decide then who can access these data, and what has to be done with them. I don't think administrators took care of collecting such a large data collection, because they had a lot of other interesting things to do and for sure hadn't time enough to focus on that point (Thanks to them: bugs are solved one after the other, and content evolves in a nice way).
Frost wrote:TMW might receive email from a company lawyer which explains they have reason to believe an employee was playing The Mana World game during company time, and requesting information about whether any of 15 specific characters might be identified as either <person name> or originating from <network address>.
As an admin, I would feel obligated to reply. If the situation seemed genuine, I would feel obligated to provide the relevant data.
If you did so in EEC, without the express player agreement or without a Justice requirement, you could be subject to a lawsuit, even as an EEC foreigner. In France TMW can even be considered as a non profit informal organization with collective responsibilities.
Finally I want to say I am a bit surprised by negative reactions to statistical analysis, in this post as in the
Removed 23155/51557 accounts :/ thread, because I think they would be as useful to TMW as the personal opinions that were given in this thread and a lot of other ones.
Statistical regards
Nard
edit: typo