Cemetry Map

Got something on your mind about the project? This is the correct place for that.


Forum rules

This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums

User avatar
Spit23
Novice
Novice
Posts: 191
Joined: 08 Aug 2008, 08:07
Location: Germany

Re: Cemetry Map

Post by Spit23 »

What we have so far which could be used for it:

Monsters:
Zombie: http://forums.themanaworld.org/viewtopic.php?f=8&t=5717
(Spiders, poison/fire skulls would also fit IMO)
Tileset:
Church: http://forums.themanaworld.org/viewtopi ... &start=210
Dead tree: http://forums.themanaworld.org/viewtopi ... ree#p45622
(I think the tileset can be based on the woodland tileset by adding some new stuff)
Environmental Effect:
Fog: http://wiki.themanaworld.org/index.php/ ... olling.png

What we need(Suggestions):

Tileset:
cemetery fence
cemetery gate
gravestones
Crypt/Mausoleum
User avatar
Fother
Warrior
Warrior
Posts: 285
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: Cemetry Map

Post by Fother »

I know it doesn't make too much sense to work on undead if there's not an environment for them yet... but I've also been working on a lich...
Attachments
monster-lich.gif
monster-lich.gif (8.95 KiB) Viewed 6025 times

"Fother" Jarrett
Evil Pixel Artist
fotherland.com

User avatar
Fother
Warrior
Warrior
Posts: 285
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: Cemetery Map

Post by Fother »

Going on the suggestion posted by Luneenia, from 2 1/2 years ago that the graveyard use above ground graves, like New Orleans, here's what I'm playing around with so far:
cemetery-examples1.png
cemetery-examples1.png (57.08 KiB) Viewed 5921 times
I've been trying to touch this more, but have been to sick to think straight over the last week. I still have to create tombs that can be tiled wider or taller to function as mausoleum burial vaults.

"Fother" Jarrett
Evil Pixel Artist
fotherland.com

User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: Cemetry Map

Post by Crush »

Sorry, but these tiles do not fit the style of the rest of the game at all. Try to go for a less photo-realistic texture.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Fother
Warrior
Warrior
Posts: 285
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: Cemetry Map

Post by Fother »

Oh CemetEry thread, I haven't forgotten about you :P
perished-miner.gif
perished-miner.gif (9.79 KiB) Viewed 5436 times
Gotta finish that skeleton sometime though :|
Last edited by Fother on 04 May 2009, 13:38, edited 1 time in total.

"Fother" Jarrett
Evil Pixel Artist
fotherland.com

User avatar
Jumpy
Knight
Knight
Posts: 611
Joined: 25 Jan 2009, 23:31
Location: Somewhere on Earth between an Ocean and a Blue Sea

Re: Cemetry Map

Post by Jumpy »

Hi,

What will be the goal of this monster ?

very nice art work really !

Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P

lvl 99 89 56 51 47 42 7
User avatar
Fother
Warrior
Warrior
Posts: 285
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: Cemetry Map

Post by Fother »

Jumpy wrote:Hi,

What will be the goal of this monster ?

very nice art work really !

Regards
The wondering soul was a quick test I did when I was trying to come up with some quick ideas on ghosts (this one using Modanung's male sprite modded into a simple ghost using the basic shape Len suggested.) Interestingly enough, this wound up in my sprite graveyard [the land of unfinished stuff on my notebook]. I had planned to use this variation on the Wondering Soul (in this case the Perished Miner) for a quest in the mines.

"Fother" Jarrett
Evil Pixel Artist
fotherland.com

User avatar
Jumpy
Knight
Knight
Posts: 611
Joined: 25 Jan 2009, 23:31
Location: Somewhere on Earth between an Ocean and a Blue Sea

Re: Cemetry Map

Post by Jumpy »

Great ideas :) thanks for sharing

willing to see more :)

Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P

lvl 99 89 56 51 47 42 7
Hykaro
Novice
Novice
Posts: 108
Joined: 02 Apr 2009, 23:55

Re: Cemetry Map

Post by Hykaro »

a ghost in cave good idea
...
John P
Warrior
Warrior
Posts: 271
Joined: 19 Apr 2009, 00:55

Re: Cemetry Map

Post by John P »

where the ghost is floating, he kind of looks like he is hanging on to the edge of a deep hole trying to get out
pateame

Re: Cemetry Map

Post by pateame »

I was trying to develop a graveyard on a current map developed on this post:
TestTown + Cementery = http://forums.themanaworld.org/viewtopi ... 920#p54920
Also add the .zip files with the used tiles, .tmx and NPC scripts for map on post.

I used some posted graphics as crypts by yosuhara , church by i and the dead tree from current tiles.
Im not sure if its the desired concept, its just a simple example and need much more work.

Full map view: http://pateame.googlepages.com/save.jpg
[+]Preview of graveyard area:
http://pateame.googlepages.com/prev2_cementery.png
Last edited by pateame on 15 May 2009, 03:08, edited 1 time in total.
User avatar
Fother
Warrior
Warrior
Posts: 285
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: Cemetry Map

Post by Fother »

I'm not sure when the wisps will be implemented, but it'd be nice if the Cemetery were near a swampy area, so as to include them. Plus it would help give a nice openness to include other dark creatures.

"Fother" Jarrett
Evil Pixel Artist
fotherland.com

Savi
Novice
Novice
Posts: 107
Joined: 18 Jan 2009, 19:14

Re: Cemetry Map

Post by Savi »

One idea to add to the graveyard. If you had one hand poking through the ground just below a head stone, the hands could be attackable. Kind of like having the zombie only part way out of a grave. You could also have 1 or 2 graves be dark in color to represent fresh dirt being removed. Also one grave could be the entrance to an underground set of caves. It would appear as a normal grave with grass but when you walk on it you fall into a cave.
User avatar
Fother
Warrior
Warrior
Posts: 285
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: Cemetry Map

Post by Fother »

Savi wrote:If you had one hand poking through the ground just below a head stone, the hands could be attackable.
A stationary monster like the flower, but hostile within the melee attack range? Jax says that should be easy enough. Perhaps just the patch of fresh soil, or just nothing at all for the standing frames, but a popout and grabbing animation for the attack... just to make it a bit of a surprise :twisted: ?

"Fother" Jarrett
Evil Pixel Artist
fotherland.com

User avatar
meway
The Mana World
The Mana World
Posts: 1737
Joined: 04 Jan 2009, 05:02
Location: Home

Re: Cemetry Map

Post by meway »

I like the perished miner idea alot.
Post Reply