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 Post subject: Re: balancing levels, weapon and armour stats and availablit
PostPosted: Mon Dec 19, 2011 5:41 pm 
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Joined: Thu Aug 25, 2005 3:08 pm
Posts: 7821
Location: Germany
Come on, do you really think that a chat bot is an intuitive user interface?

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 Post subject: Re: balancing levels, weapon and armour stats and availablit
PostPosted: Mon Dec 19, 2011 6:30 pm 
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Joined: Tue Jun 14, 2011 7:08 am
Posts: 198
Location: Poland
Yes, having wiki personalized and handy would be a real nightmare. Like, writing learning to write "weapons" to have info about weapons and "Bernard" to know what Bernard does is soooo hard.
When I talk to newbs and I write them the same things every time, I am surprised they are able to ask at all. This is so unnatural comparing to a clickable NPC which floods you with info people in 90% cases skip.

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