Crush wrote:meeps wrote:Unfortunately TMW can be considered a failed project when compared to the likes of Battle for Wesnoth
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I say 500 people should be the goal
I wouldn't see TMW that negative. There are tons of MMOGs which would kill for having a userbase as large and stable as the TMW userbase. I played games - even commercial ones - which never ever even got close to 100+ players online at the same time. TMW reaches 100+ users every evening.
Mana World don't have a Wikipedia page. Don't have a TVTropes page (which even many flash games have). Facebook page is hard to find. People in "where I found TMW" topic are saying that they found a game in Ubuntu repositories.
Today I lost my way and found myself in a noob village. One newbie was lvl 11 and grinding (on 4 maggots that were there), the other was on lvl 6 and grinding, and couldn't find the way out of there. I spend an hour trying to help him do the quest.
I would say that newbie village quests should be more clear and friendly. In the client "put all whispers in tabs" should be marked as default. TMW client should, like manaplus, have online list window. In this way we wouldn't loose our noobs. Because our Linux noobs are quality noobs, and we should respect them
The game is a rather demanding one. Low drop rates, levels hard to earn... The greatest positive side are people. We have a really good community here. That's why I guess most of players wouldn't be happy if we suddenly had a 500 players, but very random ones.