Yay, BrowserQuest!

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Matt
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Yay, BrowserQuest!

Post by Matt »

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o11c
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Re: Yay, BrowserQuest!

Post by o11c »

Rickroll'd :/

Edit: kind of short though.
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Crush
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Re: Yay, BrowserQuest!

Post by Crush »

Interesting proof-of-concept. It shows that it's possible to create multiplayer games with HTML5 canvas and web sockets.

It only has the bare minimum feature set required for an MMORPG, but it's open source, so it only takes a few ambitioned developers to create something great from it.
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Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Ablu
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Re: Yay, BrowserQuest!

Post by Ablu »

There is a very basic test with tmw graphics (server only sends movement of other players): http://manasource.org/tmwjs/
cardmaster
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Re: Yay, BrowserQuest!

Post by cardmaster »

the game has more players than TMW xD
got a golden armor and all badges in mins :D
name zack fair 199
In Game Name:
zack fair 199
Zackox
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Crush
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Re: Yay, BrowserQuest!

Post by Crush »

TMW isn't promoted by the Mozilla Foundation and doesn't showcase any new, exciting technologies. I think most people you see playing aren't gamers. They are web developers interested in the new canvas and websockets technologies. I doubt that this game has enough content to hold a permanent player community.

But as I said - the plattform is working and freely available. All it takes are some creative people to build a proper game based on it.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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Derpella
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Re: Yay, BrowserQuest!

Post by Derpella »

To wipe Crush's tears, I can say tmw is better for bad computers. And has a very special community.

But achievements.
Got all achievements.
Achievements in tmw- can you imagine? :D

1. Modest- you equipped a cotton shirt!
2. Wanderer- you moved using arrows!
3. Born Killer- you killed a maggot
...
34,235. Mister WHO?!!- you grinded on graveyard as warrior for 30 hours, barely moving
34,236. What Does 4144 Mean- you wrote your own client
34,267. I Hate You All- you dropped all your items and claimed to leave forever
34,268. Still Got It- drunk admin gave you Golden Armor, then banned your IP spectrum when on hangover
34,269. Herp Derp- you failed at least 2 GM polls
34,270. Twinkie House- you cybered in threesome with Villain and Mr Grey in middle of Hurnscald
34,271. Black Widow- you made your 7 spouses left the game
34,272. Capitalist- you yelled at someone who sat on your tile
34,273. One With Pixels- you talked to your favourite mob about shoes

more ideas? ;)
I'm Image too much.
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Crush
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Re: Yay, BrowserQuest!

Post by Crush »

In my opinions achievements are more important for single player games than for multi player games.

In the past 20 years, single player games became easier and easier to complete. That's a good development, in my opinion. Winning a game is more fun than losing a game. The problem is that the reduced difficulty means that you can't put any difficult challenges into the way of the players progress. Solving hard challenges can be fun too, but when a player can not solve them but has to solve them to progress, they become frustrating. Even when you make the challenges optional and give the player an additional reward for doing them, players will feel like they missed something when they skip the challenge.

That's where achievements come in. Achievements allow to put interesting and hard challenges into a game to solve for the hardcore gamers without nagging the casual player for not completing them. Achievements make it clear that they are optional. You can do them when you seek an additional challenge, but they make it clear that you won't miss out any game content or have a harder time later in the game when you decide to skip them.

But are they needed in a multiplayer context? I think they are needed much less. The interaction and competition of human players is already challenge enough. But still, adding achievements is really cheap to do from the gameplay point of view, becuse they add new ways of playing the game without actually affecting the gameplay or disturbing the game ballance.
Derpella wrote:To wipe Crush's tears
What tears?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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Derpella
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Re: Yay, BrowserQuest!

Post by Derpella »

It was a joke, as you seemed to defend TMW from comparing with this game...
Achievements part is a joke, too.
I hate achievements in online games.
You fart and you get fireworks, fountains and rainbows. It kind of cheapens things up.
I'm Image too much.
Matt
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Re: Yay, BrowserQuest!

Post by Matt »

I still don't get what the point of achievements is.
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lion94
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Re: Yay, BrowserQuest!

Post by lion94 »

Matt wrote:I still don't get what the point of achievements is.
Crush already wrote what achievements are for.
They allow [all] player to do challenges, but without having disadvantages if you don't want to do them.
Somehow they are also motivations for players, who are bored from regular quests or bored by leveling (in my opinion)
Good example for this motivation stuff are the Xbox 360 Achievements, which abet players to continue playing although they finished the single player.


Greetz
Matt
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Re: Yay, BrowserQuest!

Post by Matt »

lion94 wrote:
Matt wrote:I still don't get what the point of achievements is.
Crush already wrote what achievements are for.
They allow [all] player to do challenges, but without having disadvantages if you don't want to do them.
Somehow they are also motivations for players, who are bored from regular quests or bored by leveling (in my opinion)
Good example for this motivation stuff are the Xbox 360 Achievements, which abet players to continue playing although they finished the single player.


Greetz
I still don't get what the point of achievements is.
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lion94
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Re: Yay, BrowserQuest!

Post by lion94 »

Matt wrote:
lion94 wrote:
Matt wrote:I still don't get what the point of achievements is.
Crush already wrote what achievements are for.
They allow [all] player to do challenges, but without having disadvantages if you don't want to do them.
Somehow they are also motivations for players, who are bored from regular quests or bored by leveling (in my opinion)
Good example for this motivation stuff are the Xbox 360 Achievements, which abet players to continue playing although they finished the single player.


Greetz
I still don't get what the point of achievements is.

Well..then you never will get it, sorry about that. I cannot explain it better and I think nobody will.
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Sunako
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Re: Yay, BrowserQuest!

Post by Sunako »

Perhaps you can get a better understanding of achievements through playing some games that have them. Kongregate.com is a collection of flash games that features achievements strongly. They're like trophy items. You have them, people go, "ooo ..." You don't have them, whatevs.
Personally, I think Crush's description was pretty good. 8)


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Nard
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Re: Yay, BrowserQuest!

Post by Nard »

Matt wrote:I still don't get what the point of achievements is.
Examples of achievement: Robberies in Hurnscald, Love triangle quest.
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
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