
So what was your experience with him? has anyone else had this problem?
William James wrote:Act as If what you do make's a difference, because It does.
How did you fix it? Did you set a maximum number of furs? Did you make the chance cumulative (e.g. 3% the 1st one, 6% the 2nd...90% the 30th)?KeeKee wrote:This comment won't help you here but on Land Of Fire, we fixed it.
Frost, hi. Yes max number of furs. The player is told by Agostine approximately how many it will take to have a good one.Frost wrote:I've had similar experiences to what Chicka described: anything from almost immediate success to having to murder another family of muggles for the fur.
How did you fix it? Did you set a maximum number of furs? Did you make the chance cumulative (e.g. 3% the 1st one, 6% the 2nd...90% the 30th)?KeeKee wrote:This comment won't help you here but on Land Of Fire, we fixed it.
It doesn't seem so random after that.KeeKee wrote:Frost, hi. Yes max number of furs. The player is told by Agostine approximately how many it will take to have a good one.Frost wrote:I've had similar experiences to what Chicka described: anything from almost immediate success to having to murder another family of muggles for the fur.
How did you fix it? Did you set a maximum number of furs? Did you make the chance cumulative (e.g. 3% the 1st one, 6% the 2nd...90% the 30th)?KeeKee wrote:This comment won't help you here but on Land Of Fire, we fixed it.
From a mathematical perspective, rand(30) will require an average of 30 calls to be successful. TMW uses a mersenne twister, which is widely acknowledged to be a very good source of random numbers. I have personally observed, after doing this quest with several alts, requirements along the lines of 2 or 20 furs (or raw logs for the forest bow).Dingoduck wrote:Unfortunately, many game developers believe that the RAND(30) will produce an average of 39 or so to be successful.
The chances are exactly the same if you submit the furs one by one or if you come with a lot, you just spend less time in the second case.gbrish wrote:I think the chances are better when you have a lot of furs with you before going to Agostine. (whether or not that is supported by any form of mathematics)
No, I've just done it more times that you have so statistics has evened it out.gbrish wrote:011c your luck must be very good.
This really is misleading as for the agostine/loghead quests it is a geometric distribution as Nard indicates rather than a normal one so the usual notions of average and standard deviation are quite different. Although the expectation value is 30 the distribution is highly skewed. On the up side 50% of the time one finds that <20 tests are needed (i.e. -1-log2 30/(30-1)). The trouble is when one isn't in this happy regime - the skew of the median being that much lower than the mean is balanced at the cost of the way the distribution tails off to infinity much slower than a normal distribution and there are a lot of people that end up stuck in this unhappy "why am I still playing this" regime.o11c wrote:From a mathematical perspective, rand(30) will require an average of 30 calls to be successful
In theory one would expect this but then how is the random number generator reseeded? Hopefully purveyors of Douglas Adams events are aware of the need for external sources of entropy - A bistromatic drive is really not that hard to code.Nard wrote:The chances are exactly the same if you submit the furs one by one or if you come with a lot