This is how it looks so far:

There's a lot of work to be done still.
The texture was meant to be temporal, I did this with a simple gradient from the dark colour to transparent over the light colour using the 'dissolve' mode. So it's practically noise, which is very repetitive if this were to be tiled.ElvenProgrammer wrote:The wall's texture is something I really like, if this it's only a start, well I think we're on the right path. Keep it up.