fate wrote:
" The rightmost one looks best to me. The leftmost one looks good, too, but I am worried that the feathers might be too wide. Putting the two topmost feathers together for the rightmost one also yields a more `winged' shape than just using individual feathers would. (Though perhaps the feathers could still reach a little higher.)"
Like this?
fate wrote:
The black part looks good to me, but perhaps it could be improved by making it bend a little less downwards towards the ears and/or by placing it one pixel row lower
Do you meant to move the pixel near the ear more downward, or upward (i.e. less downwards)?
fate wrote:
What I am not sure about is how you will prevent the helmet from slipping down or falling off... though there are some plausible mechanical solutions that don't need to be visible in the frontal view (and some less plausible ones that need not be visible at all.
There are metal strips that surround the head, but it would be covered by the hair. Is it possible to use different sprite for bald players?
This is what it would look like from the side (without the metal strips):
The first one indeed has the feather too wide, I will start with the 3rd one then.
ElvenProgrammer wrote:Hmm, black and white backgrounds make it harder to see the details. I suggest you try your wonderful work on a neutral color.
Here's a golden coloured one so that you can see the detail better.
