Here's how it looks now:


Note these don't have an alpha-layer, which they will have in-game.
Yes, and maybe it'll be more then 32 pixels. I think it's best to wait for most frames to be ready. Including sword slashing and the like. Then we can see what size all the frames should have, also looking at the pivot.ElvenProgrammer wrote:I noticed you're using 32 pixels in iwdth while talaroc sprites were using 30. Are those 2 extra pixel necessary? If so tell me so I'll modify the other sprites according to it.
About the animation I think also that to look more a punch animation the arm should go at the same height of the shoulder. We could also think about disabling attacks without weapons?
ElvenProgrammer wrote:Jetryl: as I already said when we talked I agree on that, in fact I already made the required changes to add the new playerset. In the next release the new playerset will be in. We will have plenty of time then, to improve it.