When I first saw the cave lamps I immediately thought of Link and the lantern.
Perhaps there can be pitch black maps that can only be seen if lit up. How to implement this I have no idea, there are plenty of ways to make the screen black but to have it only reveal in certain areas, I can't think of an easy fix for that.
I would go further and say that if using the lighting device make it equipped in the weapon slot so that the torch bearer needs to be defended. In fact maybe a torch would be better, that would be a great weapon and it could be able to be depleted weapon if there is a fuel requirement fed buy the missile (arrows) slot.
The biggest problem with darkness is not the graphical representation but rather making it cheat-proof. You can not rely on the client to hide any information from the player, because the player has control over the client.
former Manasource Programmer
former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Crush wrote:The biggest problem with darkness is not the graphical representation but rather making it cheat-proof. You can not rely on the client to hide any information from the player, because the player has control over the client.
The server could only send information if a candle is present. Or restrict it to a smaller area than normal, unless they have a candle and then you see the normal area (maybe a bit smaller/larger).
Crush wrote:The biggest problem with darkness is not the graphical representation but rather making it cheat-proof. You can not rely on the client to hide any information from the player, because the player has control over the client.
The server could only send information if a candle is present. Or restrict it to a smaller area than normal, unless they have a candle and then you see the normal area (maybe a bit smaller/larger).
Hmm I was concerned about cheating too, but something not being cheat proof isn't a reason to not put it into a game. The information restriction a good idea, of course people can still just look at the maps but they wont necessarily know if there are monsters until they get hit.
Player without candle is on map 1. Player with candle is on map 2.
Map 1 is only a vector layer and blackness.
###### ###### ###### ######
Map 2 is a normal cave with lighting effect like the mines.
##### ##### ##### ##### #####
When entering the cave players without candles get send "You hear nothing but darkness..." to cover the map 1 - map 2 chat relation. And players with candles get sent to map 1, they light their candle then go to map 2.
Yes, technically we can implement it foolproof by just limiting the visibility range of a player serverside and have the client barely visualize it somehow.
Just try to keep the tech stuff out of this thread: it's about the pixellation of the candle. If you think this needs discussion beyond this, make a separate thread for it.
So how about posting the thicker candle I already saw on IRC?
Booty wrote:something not being cheat proof isn't a reason to not put it into a game.
I think it's a VERY good reason. Just remember the casino coins abuse.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
The thicker candle is looking good. The darker line and lighter spot on the very front looks a little weird. If it's supposed to be dripping wax, it could use a little more definition.