The problem with that mask is that it only works with a bald head, otherwise it looks stupid. Criticism and feedback needed!
(And yes, I "stole" the skull image from the helloween event monster and just made it a little bit bigger )
Last edited by Spit23 on 22 Aug 2008, 21:50, edited 1 time in total.
Spit23 wrote:The problem with that mask is that it only works with a bald head, otherwise it looks stupid. Criticism and feedback needed!
I think we should able to resolve this problem in future using additional "MASK" file. I recommend 8-bit (grayscale) image to describe what should be visible for each item. It should be additional parameter in item XML file. Missing parameter equals no mask file needed.
Spit23 wrote:The problem with that mask is that it only works with a bald head, otherwise it looks stupid. Criticism and feedback needed!
I think we should able to resolve this problem in future using additional "MASK" file. I recommend 8-bit (grayscale) image to describe what should be visible for each item. It should be additional parameter in item XML file. Missing parameter equals no mask file needed.
The alternate version indeed lacks depth. I prefer the old one. just curious, are you also going to animate the hat while he is walking / attacking etc? I think that would be really awesome.
i wrote:I prefer the older one. It has 3rd dimensional and looks more real then plain new one. In other words APROVED
I think so too, thx
EJlol wrote:The alternate version indeed lacks depth. I prefer the old one. just curious, are you also going to animate the hat while he is walking / attacking etc? I think that would be really awesome.
An animation while the player is walking would be cool I guess. I also had the idea of glowing eyes while the player attacks. The only problem is that I never made animations before . But it would be the next step for me to learn it. I try
Last edited by Spit23 on 24 Aug 2008, 05:15, edited 2 times in total.
jaxad0127 wrote:Looking good, but it seems to jump every few frames.
Yes, but I really dont understand why. I also copied every single 64 x 64 frame of the "player_male_base.png" in 64 x 64 layers to create an animated.gif and it looks like this:
I'm quite sure that I made no mistake while putting all together but it looks like the head is jumping. If I look at the single frames it all looks right. It's still a secret to me..
Anyway, I tested the animation of the mask in game and it looked good, without jumping frames.