Ancient City

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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AxlTrozz
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Ancient City

Post by AxlTrozz »

I'll create small buildings and towers with a ancient style, may be we can create a whole new city with it

my first small building is the library :

ImageImageImageImageImageImage
Last edited by AxlTrozz on 09 Sep 2008, 18:18, edited 6 times in total.
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Crush
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Re: Ancient City

Post by Crush »

The roof does not fit the lower part. I think it would look better when both would use the same color palette.

Another problem is of a more architecture-related kind: the roof is only on one half of the pillars.

But you did a good job with the engravings on the front.
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i
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Re: Ancient City

Post by i »

AxlTrozz: I like the overall shape of the building. Also I think the roof is a good place to improvement - I would see there some ceramic roof tiles. I must say that I don't like shadows, they are standing out too much, they look just like cut out from background. Maybe something more blurry would help. Remember that edges of shadows according to our guidelines should be on 15% opacity. Ornamental addons on side wall of roof should have more detail IMO.

I appreciate your engagement in graphics development, and I believe in you. It's good to see progress in your works. Keep doing good job.

EDIT:
quick mock up, feel free to use and edit.
library01-rooftile.png
library01-rooftile.png (42.88 KiB) Viewed 5508 times
I noticed that I misjudged angle of the roof. Difference is about 1 deg. It may be masked with roof border tile.
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AxlTrozz
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Re: Ancient City

Post by AxlTrozz »

I tried to improve the engraving a bit, also reduce the shadow but remember with a white background the shadow stands more, this is the new version, and thank you for you help and support

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Re: Ancient City

Post by AxlTrozz »

Now I have a small shop

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Re: Ancient City

Post by i »

From technical point of view, we should halt for a while developing this tileset until we finish roof tiles. I suggest a bit different angle to improve tileability - making this tiles more useful for different buildings.
According to tile size (32px) IMO we should split roof angle between 4 tiles. Lines are straight - made from 4px lines. We possibly could add some anti aliasing on this, but for developing tileset it is not necessary now. Check the angle and tell me what you think.
roof-reference.png
roof-reference.png (734 Bytes) Viewed 5351 times
Here is new roof. I enlarged roof tile. Isn't it too big? What do you think?
roof-tileset.png
roof-tileset.png (10.25 KiB) Viewed 5262 times
roof-sample.png
roof-sample.png (4.06 KiB) Viewed 5263 times
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AxlTrozz
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Re: Ancient City

Post by AxlTrozz »

Iru, Thank you, I knew something was wrong when you mention it but I was unaware about the angle, I used Gimp with the Shift-Ctrl line draws ( or I'm not that good on it yet :) ), but taking hands on the issue, I'll take the images (roof) you posted and I replace them, then I can work with AA

Edit : also I think we can improve the detail level on the individual tiles and light reflection

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Bankai777
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Re: Ancient City

Post by Bankai777 »

this reminds me of rome or greece id make the place somewhere for higher lv players to hang out other then the classic sitting in n00b city
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Re: Ancient City

Post by AxlTrozz »

I added walls behind the columns and soften the shadows
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Re: Ancient City

Post by Angeliex »

Looking great, but I do have some suggestions.

1. Where the tiles come together looks weird try //||\\ instead of //\\

2. The walls look bad just cut off, try making them look rounded.
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Re: Ancient City

Post by AxlTrozz »

Angeliex wrote:Looking great, but I do have some suggestions.

1. Where the tiles come together looks weird try //||\\ instead of //\\

2. The walls look bad just cut off, try making them look rounded.
Thank you

Image

Still working on top tiles
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Re: Ancient City

Post by Angeliex »

The edges are looking a lot better.

This pattern should be incorporated somehow. Maybe below the engravings on the roof. (The lip of the ceiling)
Image

And for some insperation, this is what I mean by the tiles on top.

I attempted to edit it but since you made it in gimp and I use ms paint. It is not perfect.

Image
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Re: Ancient City

Post by AxlTrozz »

Angeliex wrote:The edges are looking a lot better.

This pattern should be incorporated somehow. Maybe below the engravings on the roof. (The lip of the ceiling) this is what I mean by the tiles on top.

I attempted to edit it but since you made it in gimp and I use ms paint. It is not perfect.
Thank you Angeliex, if you don't mine I took your contribution, and this is what I have now

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Re: Ancient City

Post by Angeliex »

It looks a lot better. The ancient city could use a fancy fountain. Sorry for not making it but I can't match your technique. :(

I made some line-art for the base of the fountain but it is way to small:

Image

Also the buildings should have a lighter limestone color like this.
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AxlTrozz
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Re: Ancient City

Post by AxlTrozz »

Angeliex wrote:It looks a lot better. The ancient city could use a fancy fountain. Sorry for not making it but I can't match your technique. :(
I made some line-art for the base of the fountain but it is way to small:
Image
Also the buildings should have a lighter limestone color like this :http://www.planetware.com/i/photo/acrop ... -gr003.jpg.
I have a basic fountain shape,
Image
It was intended to be used indoors so is dark, and have not much ligth reflection, I personally like the actual color but I'll try to create a variation to be used outdoors, :)
Once is finished may be one developer/mapper can create a particle effect

But first I need to finish the Library
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