The Mana World

Feel the mana power growing inside you!
It is currently Wed Jun 19, 2013 3:21 am

All times are UTC - 1 hour




Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Mon Nov 07, 2011 1:21 am 
Offline
Novice
Novice
User avatar

Joined: Sun Mar 08, 2009 8:02 pm
Posts: 251
Location: Portugal
It needs to be adjusted though, you can see the eyes in the standing positions, and they look a little too dark (and isn't the highlight supposed to be on the left side?)

_________________
"Genetics is the main difference between you and a shrimp" by A.

Level 75!
https://trello.com/themanaworld
http://avora.freeforums.org/ - RIP


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 12:40 am 
Offline
Peon
Peon
User avatar

Joined: Wed Sep 28, 2011 9:00 pm
Posts: 43
How about this?
I edited them


Attachments:
sun-glasses-icon.png
sun-glasses-icon.png [ 2.89 KiB | Viewed 391 times ]
sun-glasses.png
sun-glasses.png [ 565 Bytes | Viewed 391 times ]

_________________
Characters: Untamed Monkey, Undead Monkey, and Black Market
Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 12:40 am 
Offline
Peon
Peon
User avatar

Joined: Wed Sep 28, 2011 9:00 pm
Posts: 43
:D Here are the screenshots :D


Attachments:
sun-glasses-test.PNG
sun-glasses-test.PNG [ 25.36 KiB | Viewed 391 times ]

_________________
Characters: Untamed Monkey, Undead Monkey, and Black Market
Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 1:02 am 
Offline
Novice
Novice
User avatar

Joined: Tue Jan 08, 2008 1:37 am
Posts: 334
Location: Florence. Oregon
:D much better!..
covers the eye better...I like the position.
did you edit the frames or the xml or both?

_________________
Podling in game Level 99


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 1:07 am 
Offline
Peon
Peon
User avatar

Joined: Wed Sep 28, 2011 9:00 pm
Posts: 43
just the frames
i dont know how to edit xml

So is this finished?

_________________
Characters: Untamed Monkey, Undead Monkey, and Black Market


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 1:15 am 
Offline
User avatar

Joined: Sun Feb 20, 2011 8:09 pm
Posts: 1356
Location: ^ ^
What about sitting?

_________________
Source Lead for tmwa: chat.freenode.net #tmwa
<BigCrunch>look at o11c, half the time he speaks in code, yet he's getting **** done
<Freeyorp> Jaxad0127 is pretty awesome, despite the Java :>
<veryape> tmw and evol is like linux vs bsd
<veryape> evol might be more coherent but have less stuff, tmw is a great chaos that somehow works together imo


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 1:24 am 
Offline
Peon
Peon
User avatar

Joined: Wed Sep 28, 2011 9:00 pm
Posts: 43
ok ill make a screenshot :)

_________________
Characters: Untamed Monkey, Undead Monkey, and Black Market


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 2:50 am 
Offline
Peon
Peon
User avatar

Joined: Wed Sep 28, 2011 9:00 pm
Posts: 43
Here is the screenshots for standing and sitting


Attachments:
sun-glasses-test.PNG
sun-glasses-test.PNG [ 44.83 KiB | Viewed 366 times ]

_________________
Characters: Untamed Monkey, Undead Monkey, and Black Market
Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 3:21 am 
Offline
TMW Contributor
TMW Contributor
User avatar

Joined: Sun Jan 04, 2009 4:02 am
Posts: 1683
Location: Detroit MI
They are pure black, Have no outline, The texture does not appear as if it were glass, The shape of them is a <> not O (not sure if thats intended) although there not a bad start IMO.


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 11:37 am 
Offline
Warrior
Warrior
User avatar

Joined: Sun Dec 23, 2007 3:42 am
Posts: 556
Here's my version of them. Just a couple quick fixes that took a few secs. in gimp.

Avoid Pure black at all costs. A VERY dark Grey should be used instead. Don't be afraid of using semi-transparent pixels to add effect.


Attachments:
sun-glasses.png
sun-glasses.png [ 838 Bytes | Viewed 344 times ]

_________________
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 1:54 pm 
Offline
Novice
Novice
User avatar

Joined: Sun Mar 08, 2009 8:02 pm
Posts: 251
Location: Portugal
I like your version of the sunglasses merlin. Also, irukard told me some time ago that we could make them a bit transparent. I think it would be nice to make a degrade of transparency in the lenses ;)

_________________
"Genetics is the main difference between you and a shrimp" by A.

Level 75!
https://trello.com/themanaworld
http://avora.freeforums.org/ - RIP


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Tue Nov 08, 2011 9:18 pm 
Offline
Novice
Novice
User avatar

Joined: Tue Jan 08, 2008 1:37 am
Posts: 334
Location: Florence. Oregon
hmm I like the black ones better, if there was a place to use black...this would be the image

also obviously, you can not have an outline on 1 pixel wide lines. as in side and rear views
so if the forward and death frames are black, by definition they do have an outline.

posting this to clarify some seemly confusing terms.

These could be made to dye, I think the players would welcome color choices in large sunglasses

This image would only need 2 color channels to keep the black lens and a frame color.
wombat has pioneered a 6 color dye palette so highlights and outline could use 2 more channels, if needed
Attachment:
6-channel-dye-palette-only (copy).png
6-channel-dye-palette-only (copy).png [ 276 Bytes | Viewed 303 times ]


untamed monkey, you can get a feel for this by downloading this palette and using gimp>colors>hue-saturation.
select one hue at a time and adjust the hue slider.

The dying is done using the xml file, but the gimp method above will give you a way to preview the image.

_________________
Podling in game Level 99


Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Wed Nov 09, 2011 3:39 am 
Offline
Warrior
Warrior
User avatar

Joined: Sun Dec 23, 2007 3:42 am
Posts: 556
Yhea I was thinking that back when I did the sunglasses I did. I should make them dyeable. Also I didn't do any highlight on them. I'll probably re-do them again.


Attachments:
futuristic-glasses-spritesheet.png
futuristic-glasses-spritesheet.png [ 611 Bytes | Viewed 280 times ]

_________________
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Sun Nov 13, 2011 4:18 pm 
Offline
Novice
Novice
User avatar

Joined: Sun Mar 08, 2009 8:02 pm
Posts: 251
Location: Portugal
I made a few changes regarding highlights. I consider them done...


Attachments:
sun-glasses.png
sun-glasses.png [ 565 Bytes | Viewed 213 times ]
sun-glasses-icon.png
sun-glasses-icon.png [ 2.94 KiB | Viewed 213 times ]

_________________
"Genetics is the main difference between you and a shrimp" by A.

Level 75!
https://trello.com/themanaworld
http://avora.freeforums.org/ - RIP
Top
 Profile  
 
 Post subject: Re: [WIP] Sunglasses for the game
PostPosted: Sun Nov 13, 2011 4:41 pm 
Offline
Knight
Knight
User avatar

Joined: Sat Jan 09, 2010 6:22 pm
Posts: 1252
Pure black? I doubt that it is a good idea.

I made the xml, I didn't test it but I guess it should work. Keep me informed if it doesn't.


Attachments:
sun-glasses.xml [4.53 KiB]
Downloaded 15 times

_________________
Let's agree to disagree.
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group