Frost wrote:
Devs know there is a bug in the current slime-killing part of the quest.
The update several hours ago fixed a problem where the number-of-slimes-killed for a nest was reset when you walked over that spawn spot again. The chance of random death was reduced.
The remaining problem appears to be (pardon my layman's understanding) that blue slime deaths don't always register as "kills" when they should. It's not obvious why.*
It certainly helps to report bugs, whether you find them on the testing server or the main one. It helps when people give details like you've been doing. Please don't interpret a lack of solution to mean lack of motivation, that's all. They're trying.
I do think that the "number-of-slimes-killed for a nest" was the main issue and that the "dramatic" increase of death number"is a consequence of it: it made you repeat sometimes a lot the same nest clearing (I saw ZdlN clearing 8 times the same white slime nest).

I personally do apologize about being late for my complete test report first, and because I
THOUGHT that repeated nest slimes clearing was included in developer's intention either. I just say that to point out that good testing needs no suppositions and that I (we) should have rather done a laconic and exhaustive walkthrough report were developers could have seen the excessive repetitions before the quest release.

Once again I join to the:
Quote:
Many thanks to the devs (especially Jenalya but also Pjotr Orial, Ali-G, salmondine, Yubaba, Pihro, Kandiman, and all the others) who spent months of unpaid work to create such a rich and enjoyable and HUGE addition to the game world!
and I add my thanks to you Frost too, for your efforts, for hosting Test server and for being a nice player and person!
The ManaForce be with you all!
I actually look at the script and frankly, if I am clever enough to figure out the problem, I will try to report it correctly
https://github.com/themanaworld/tmwa-se%20...%20slimes.txt