Health bars should be introduced
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Health bars should be introduced
In my opinion,health bars on monsters would be pretty neat.It's good to know how much you actually damaged the monster.
take a skull for instance,one almost kills it and then dies,he can come back and start attacking it once again instead of walking away.Not in the sense that all monsters have health bars hovering over their heads,only the one which is targeted.
take a skull for instance,one almost kills it and then dies,he can come back and start attacking it once again instead of walking away.Not in the sense that all monsters have health bars hovering over their heads,only the one which is targeted.
Sometimes, it is better to forgive your foes, this annoys them the most.
Re: Health bars should be introduced
I agree, it would be nice for lower levels to be able to gauge if they are strong enough to defeat a monster without getting killed by it and saying, "guess not!"
"Flying is learning how to throw yourself at the ground and miss." - Douglas Adams
warrior char: Donnie B.
mage char: D. Camaro
warrior char: Donnie B.
mage char: D. Camaro
Re: Health bars should be introduced
Yah "Power Sauce" bars, to release the awesome power of apples. Worked for Homer.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
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Re: Health bars should be introduced
I am in support of this idea. Is there any reason not to do it?
~Feline Monstrosity
Re: Health bars should be introduced
Can't think of any, unless it would be hard to implement. But I too support this idea!
IGN - Trunks
Pixel Artist In Training
Work On Forest Armor
And Forest Monster
Pixel Artist In Training
Work On Forest Armor
And Forest Monster
Re: Health bars should be introduced
May be not a health bar, but something that will show how monster is strong comparing to your level. Like in WoW, grey name - it is much weaker, green - lvl almost like yours, yellow - it will be challenging to defeat, and red - it is impossible to do it solo at your level.
Regards
adoniya
Regards
adoniya
- Jumpy
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Re: Health bars should be introduced
i sometimes thought it would be nice to have some but finally i started "playing" with stats.
accuracy is dext + level
strenght + level is your crit attack
and so on...
part of my humble learning experience curve in game is due to getting use to stats and the impact it has on different mobs
luck for example is min 56 if you want to avoid crit hits from skulls, 60 min for Jack0...
i know i need 2 hits to kill some mobs
3 for others and so on...
there are already so much information around char and mobs... another one ? where could it be placed ? i see it difficult.
Regards
accuracy is dext + level
strenght + level is your crit attack
and so on...
part of my humble learning experience curve in game is due to getting use to stats and the impact it has on different mobs
luck for example is min 56 if you want to avoid crit hits from skulls, 60 min for Jack0...
i know i need 2 hits to kill some mobs
3 for others and so on...
there are already so much information around char and mobs... another one ? where could it be placed ? i see it difficult.
Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
- Modanung
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Re: Health bars should be introduced
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