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 Post subject: [WIP] Cave Tileset
PostPosted: Sun Mar 07, 2010 4:00 am 
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In the early proposals for Tutorial Island there were some places to put caves and a lagoon.

There probably won't be caves for the Island in CR1, but it wouldn't hurt to have another underground tileset since only 2 exist ATM. One being a recolor.

We'll start by adding an entrance to what we have of the beach tile set's cliff walls.
[edited out for now]
Sorry for getting attribution wrong earlier. Damnit.

--> #tmw-cr1


Last edited by bcs86 on Wed Aug 25, 2010 6:45 am, edited 3 times in total.

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 Post subject: Re: [WIP] Cave Tileset
PostPosted: Sun Apr 25, 2010 5:45 pm 
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hello Bcs86,

Do you have any progress on the cave ?


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 Post subject: Re: [WIP] Cave Tileset
PostPosted: Fri Apr 30, 2010 12:05 am 
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Sorry, There has been none. I'm very distracted, but will make progress as soon as possible.

While the project file is not on my canvas atm, there is still much room for ideas.


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 Post subject: Re: [WIP] Cave Tileset
PostPosted: Thu Jun 17, 2010 4:25 am 
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Been working on this floor tile for a few days. It is not turning out. I might just scrap it and start over.
The hard part isn't pixeling, it is staying focused.

I was trying some radical shades of color to add depth to these rocks, though they don't look very good I think the technique had interesting results.
Attachment:
cavefloortile.png

Grid shows, and the rocks don't really look like rocks. Help would be nice, but I'll still try to focus on this cave tileset as much as I can.


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 Post subject: Re: [WIP] Cave Tileset
PostPosted: Wed Aug 25, 2010 5:19 am 
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Sorry for the lack of updates.
Let's discard that previous attempt at an entrance and try something else.
Attachment:
cce-b.png
cce-b.png [ 17.57 KiB | Viewed 922 times ]

Axl, won't you work on that beach some more? These are the cliffs I use?

Have been trying to match the texture. Getting closer with each attempt.

Again, sorry this is taking a while. We've been keeping each other informed
on #tmw-cr1 though.


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 Post subject: Re: [WIP] Cave Tileset
PostPosted: Fri Aug 27, 2010 12:02 pm 
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Hi,
Axl, if you are still around (I hope so), could you provide your original .xcf ?
That will greatly help us: bcs, with his entrance, and I, for a multi-level town.
Thanks.

_________________
Le Tigre great french mag
I'm new here- Gil Scott Heron


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 Post subject: Re: [WIP] Cave Tileset
PostPosted: Sat Aug 28, 2010 4:13 pm 
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IvanMorve wrote:
Hi,
Axl, if you are still around (I hope so), could you provide your original .xcf ?
That will greatly help us: bcs, with his entrance, and I, for a multi-level town.
Thanks.


http://www.axltrozz.com/tmw/images/

All files I could find, If I find more I'll put them there also

Regards


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 Post subject: Re: [WIP] Cave Tileset
PostPosted: Sun Aug 29, 2010 4:40 pm 
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Hi Axltrozz,

(Glad to see you around.)

If you're willing to, I can put you working files into the tmwart repository:
http://gitorious.org/tmwart

Shall I?

Also, as a CR1 sub-leader, you should have dev access to the repo, and should ask for them.

best regards.


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