Added numbers to be able to reply better.Frost wrote:
1) "Too many accounts" is not itself a problem.
2) "Abandoned accounts" is not itself a problem.
3) "People who try the game and don't like it" is not itself a problem.
4) I'm not even sure "people register with no intention of playing" is a problem.
What makes this a high priority?
1) Agree totally.
2) Depends on why the accounts are abandoned...
3) That, imho, is the problem which should be discussed in this thread...
4) Agree totally. That's rather a problem of those people, as registering without the intention of playing seems to be a pointless exercise wasting their time, but not that of the devs.
Back to 3), which imho is the problem which should be adressed.
(from the "About" page of themanaworld.org, accentuation by me).The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG.
So, if all the coding and designing is done to create a massively multiplayer online role playing game, then numbers matter, imho. What I don't like about the numbers Nard presents us here is that maybe "human resources" are wasted if among those who create an accout and then stop using it there are too many people who play a bit and then decide they don't like it.
In another thread (http://forums.themanaworld.org/viewtopi ... 12&t=15837) it was mentioned that maybe TMW fails to attract many new players because it is not well-known enough.
If a huge number of people among those (and we're talking of ten thousands here) who register but then never come back are NOT bots who got around the captcha, then missing publicity is not the problem. People found their way to TMW, but then they decided they don't like it. So, there must be, as Crush pointed out, something about the initial stages of the game they don't like.
If you could find out what it is and maybe change it, maybe more people would stay longer in game and make it more of a massively morpg.
, of course it would have to be found out what exactly the reason is for people first finding TMW on the web, getting interested enough in it to create an account but then deciding to never log on ever again.Frost wrote:Before we divert resources from other work to this
I'm a bit at loss here on how to do this, the only thing which comes to my mind would be a questionnaire...
I would be willing to create such a short questionnaire, but before I start putting any work in it, I'd like to hear the devs'/GHP's/players' opinion on it. To make such a questionnaire work, it would imho be necessary to send an automated email to all people who, say, haven't logged in to TMW for more than 6 months, just giving them a link to a questionnaire to fill in (maybe accompanied by words like "Dear TMW player, we sadly noticed you haven't played for more than 6 months. As it is in our best interest to make the game as interesting and as fun as possible to a large group of players, we would ask you to take two minutes and answer a few questions so we can improve the game.").
So, my question: Is it considered bad form here among the GHP to send people who registered automated emails those people never asked for (and please keep in mind, we're talking about ONE mail here, not more)?