Search found 34 matches

by tobiasgall
10 Apr 2006, 14:25
Forum: Graphics Development
Topic: Desert pyramid
Replies: 31
Views: 9435

Ow, I've read the first half of the first page and on another day the second page. Sorry :-/ What I wanted to say with the maya temple is that it's only 4-sided, but it has more than one height level - like a combination of a pyramid and the sketch yosuhara posted on page 2. The pyramid in the sketc...
by tobiasgall
10 Apr 2006, 14:08
Forum: Graphics Development
Topic: Female players
Replies: 105
Views: 38616

I'd prefer the anime look, too.
But this was voted in the past.

Thought about starting a custom client (with 16x16 tiles and more in the console style), but this couln't be done before tmwserv is ready and the network behaviour is stable / documented :D
by tobiasgall
08 Apr 2006, 08:43
Forum: Graphics Development
Topic: objects, NPCs, monsters etc.
Replies: 9
Views: 4549

Ok, there will be a scripting language - that's nice! You could have one editor where you can create scripts, build the map and set the object behaviour. I don't know if placing NPCs / events is supported in Tiled. But what I was supposed to say: Will moving NPCs, monsters etc. be handled as events,...
by tobiasgall
08 Apr 2006, 08:38
Forum: Graphics Development
Topic: Desert pyramid
Replies: 31
Views: 9435

What about a *drum roll* Maya temple?
http://images.google.com/images?q=maya+temple&hl=en
by tobiasgall
07 Apr 2006, 06:07
Forum: Graphics Development
Topic: Female players
Replies: 105
Views: 38616

Maybe both forms - for different cities / nations, like a place with amazones, a kingdom, nomads etc. All this influences the attitude of the characters. The social system is very important for things like the player look, NPCs, villages, etc. The female players should have a "normal" soci...
by tobiasgall
06 Apr 2006, 15:13
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11327

We already made trees, stones, water and some of the other things on your todo list for the woodland tileset. you should focus on the stuff we haven't got yet. Unless of course you think that you can make something that looks much better than the existing tiles. You're right, but I think I will mod...
by tobiasgall
06 Apr 2006, 15:07
Forum: Graphics Development
Topic: objects, NPCs, monsters etc.
Replies: 9
Views: 4549

objects, NPCs, monsters etc.

Hi, I have a suggestion for the handling of all kind of non-player stuff in tmw. I developed some small games with RPGMaker2000 some years ago, and I really liked the system how it works. You build your world out of static tiles (some non-animated and some animated, but they all don't move). Then, y...
by tobiasgall
06 Apr 2006, 14:30
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11327

My checklist of objects / tiles I wanna do for the village tileset: - flowers (multicolor, walkable & not walkable) - bush (no, not mr. president ;-)) - trees (will get hard to do) - signs (inn, shops) - scratches (for walls) - window (for buildings) - lamp (on the wall) - lamp (standing on the ...
by tobiasgall
05 Apr 2006, 05:19
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11327

thank you for your effort. what you got is a good start, but there is still a lot of room for improvement. Thanks! I know that there's much to improve, that's why I'm posting this stuff here ;-) the grass is just random noise without any real texture. it looks more like a velour carpet than real gr...
by tobiasgall
04 Apr 2006, 15:19
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11327

Ok, here we go:
I recreated some parts in 32x32 pixels:
Image

More things will come when I've got time for it :-)

Oh, the flower isn't finished yet. It still needs leaves.

Any comments?
by tobiasgall
02 Apr 2006, 08:51
Forum: Support and Bug reports
Topic: Blocking passage
Replies: 33
Views: 13158

Another solution:
Add more details to the walkable layer, like:
- walkable for players
- walkable for NPCs
- walkable for players & NPCs
- walkable for noone

In addition it would really be better when players can walk through other players.
by tobiasgall
31 Mar 2006, 05:47
Forum: The Mana World
Topic: My first map
Replies: 12
Views: 4618

Several arenas would be great.
Like a wooden arena in forest, an underwater arena at the coast, a lava arena in a volcano, ...

I will create an arena entrance by a locked door. So you can't escape while battles, but players can enter and leave it.
by tobiasgall
31 Mar 2006, 05:42
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11327

You're good, just over-inspired; what else ya got? (And i personally like how you show progression of your artwork... wall->vine wall->vine wall door... i do that often too.) Currently I'm doing nothing more than doing something with my girlfriend and playing Unreal Tourmnament. Before, I used RPGM...
by tobiasgall
31 Mar 2006, 05:16
Forum: The Mana World
Topic: My first map
Replies: 12
Views: 4618

You should join #themanaworld or #tmwdev on IRC and speak with a person nicknamed tobiasgall A forum message / an email would be better, because I'm in irc very infrequently. My adress: tmw (at) tobiasgall (dot) de About the size: I think it's a 1on1 map, so the size would be great for sword fights...
by tobiasgall
30 Mar 2006, 17:20
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11327

SoM like village tileset

I recently created a village tileset in the style of Secret of Mana: http://tobiasgall.de/misc/village.png I took the colors from SoM to keep that nice & friendly look. It currently uses 16x16px tiles (I thought tmw uses 16x16 tiles), but I will create a 32x32 version, too. Any comments? [edit] ...