Search found 34 matches

by tobiasgall
04 Sep 2006, 08:12
Forum: TMW Classic
Topic: cave and other additions (Yosuhara)
Replies: 233
Views: 69577

i think that someone was talking about cadavers or so to fit in arena map some time ago and this is my first attempt: http://img473.imageshack.us/img473/4651/deatharrowsei3.png Hey, that's really nice! I released the tileset and the map in the Arena thread You / me could add it to the tileset. What...
by tobiasgall
01 Aug 2006, 18:27
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

If someone wants to do further work at the map, you can now download it. url: http://misc.tobiasgall.de/tmw/tmw.tar.gz I currently have a little few spare time, because I' moving to a new, bigger apartment a few buildings away. :-) And in addition, I want to start my own small SoM based game (I'm cu...
by tobiasgall
06 Jul 2006, 16:32
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11101

Sorry, but currently I don't have enough time for that...

I first have to renovate my new palace (s small accommodation 2 buildings away ;-) )
by tobiasgall
02 Jul 2006, 09:43
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11101

I didn't do anything more on this tileset. My recent work was the Arena map, which waits for some skeleton tiles and broken swords.
by tobiasgall
23 Jun 2006, 19:56
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

ok, got the map running :-)

I could need some bone tiles and more broken weapons for the arena. Could anyone do something like that?
by tobiasgall
17 Jun 2006, 15:11
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

The fog really fits in the area although I dont know the engine support it at the moment. I don't know if the engine supports this, but I added it in the GIMP. It gives a more mysterious look to the map. I don't understand why is arena supposed to be "friendly" it will be a PK map there w...
by tobiasgall
17 Jun 2006, 09:25
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

ok, new version - close to final. http://misc.tobiasgall.de/forestarena3.png Todo: Rework the both teleport tiles (they're a bit tricky to pixel, because they should look magic). I know, the "arena" looks like pure nature. What I forgot to say: I didn't want it to be a real "arena&quo...
by tobiasgall
16 Jun 2006, 19:36
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

Crush wrote:why don't you use the lower density flower tiles, too?
I started to use them on the right side of the map.

In the first step, I add one kind of each plant's color. Then, I'll start varying it.

In the new version, there will be more variation :-)
by tobiasgall
16 Jun 2006, 18:48
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

ok, next version. http://misc.tobiasgall.de/forestarena2.png Fixed things: - smoothing the bridges (created some new tiles) - reworked the cliffs - added more outside detail I rather wanted to make an underground arena using the map we already have with some enhancements, why not use it? Tat's becau...
by tobiasgall
15 Jun 2006, 20:49
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

EJlol wrote:Dont forget some kind of an entrance. It's a very good start!
For this, there will be two teleport platforms, so you don't need a special entrance to the arena.
by tobiasgall
15 Jun 2006, 16:37
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

Ok, here I got a first WIP screenshot from TilEd: http://misc.tobiasgall.de/forestarena.png I know that the trees look like each other, but I liked that in the console games (SoM, Zelda, ...), so I'll keep that. Things to do: - add some more details inside the arena - add some more details outside t...
by tobiasgall
13 Jun 2006, 13:45
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

ok, then I'll first work on a forest arena.

With a small spring, trees, stones and some hero statues :-)
by tobiasgall
11 Jun 2006, 08:14
Forum: TMW Classic
Topic: Arena map
Replies: 28
Views: 12273

Arena map

Hi everyone, a few months ago, I decided to create an arena map for TMW. In the past, I did some design tests on paper, but I didn't like them. So, I wanna ask the community for design help. Which arena design would you prefer? - like an arena (e.g. like in rome): one "room" which is clear...
by tobiasgall
17 Apr 2006, 09:17
Forum: Support and Bug reports
Topic: Blocking passage
Replies: 33
Views: 12823

AlSim wrote:More seriously wouldn't it be possible to do so that people who don't move for a while are disconnected ?
Or they become a ghost, so other plaers can walk through them. So see which players are idling, they could have a grey character sprite.
by tobiasgall
15 Apr 2006, 06:16
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Talk to NPC with keyboard
Replies: 9
Views: 3965

I like both ideas. The text mode could be like the following: player: Hi <name of NPC> NPC: Hi! What could I do for you? player: help NPC: I am a seller. You can sell and buy stuff here. player: quest NPC: Sorry, I don't have any quests for you. player: buy <buy menu opens> ... <buy menu closed> NPC...