Search found 4 matches
- 14 Mar 2006, 18:16
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Stat system
- Replies: 4
- Views: 2161
Since it's not completely conceptualised, let me give some rough concepts, hopefully they can help in some ways: Strength Increase melee weapon damage. Increase carry weight. Dexterity Increase attack speed. Modifier for dodge percentage. Constitution Increase maximum hitpoints. Increase hitpoints r...
- 14 Mar 2006, 06:12
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Stat system
- Replies: 4
- Views: 2161
Stat system
Is the stat system final in the game? I mean based on STR, AGI, VIT, INT, DEX, LUK? I'd like to put some sort of skill ideas, but it doesn't really fit in the current stat system. The stat system is too much like RO, IMHO.
- 13 Mar 2006, 14:52
- Forum: Player talk
- Topic: Classes
- Replies: 23
- Views: 6828
I personally think Dungeon Siege (the first one) implemented it rather well. The game gives you class title based on the skill level you gained. When you start levelling your other skill(s), the title will change. I don't remember the titles they give, but it works roughly like this: You've been kil...
- 13 Mar 2006, 14:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Regarding class system and guild
- Replies: 1
- Views: 1473
Regarding class system and guild
I don't fully understand the class system written in the wiki: When the player is creating his custom class, he is given 10 build points. He may spend each point on an archetype level. Each archetype level comes with new abilities that become increasingly specialized. A player can use up to 3 differ...