Search found 214 matches

by Dave
30 Nov 2013, 20:50
Forum: Off topic
Topic: The official server flamewar topic
Replies: 964
Views: 4083441

Re: The official server-move flamewar topic

Hi, gang. Let me first apologize for dredging up this relentlessly awful thread. I had a difficult time deciding whether I should post here, PM a handful of you, or simply not say anything. I know many of you probably don't know or remember me. I rarely ever played. I did a little bit of conceptual ...
by Dave
14 Jun 2008, 16:10
Forum: TMW Classic
Topic: Currently open mapping tasks in woodland
Replies: 78
Views: 17851

Re: Currently open mapping tasks in woodland

Absolutely. I just want the concept map to be as accurate to the current game map development as possible. So long as screenshots are available and we don't stray from a standard map size, it should be easy to update. Is the following mockup out of date? http://www.crushnet.org/TempFiles/tmw/woodlan...
by Dave
14 Jun 2008, 14:14
Forum: TMW Classic
Topic: Currently open mapping tasks in woodland
Replies: 78
Views: 17851

Re: Currently open mapping tasks in woodland

I've been a little confused about the intended location of these maps, in regards to the pink grid. Does each grid square represent a single map, or a series of maps? http://wiki.themanaworld.org/images/1/1f/Argaes-north-development.png If someone would be so kind as to place map numbers on this map...
by Dave
23 May 2008, 14:23
Forum: TMW Classic
Topic: Magic Skill Icons
Replies: 137
Views: 28602

Re: Magic Skill Icons

The leaf symbol represents Plant, not Earth.
by Dave
12 May 2008, 14:37
Forum: TMW Classic
Topic: Magic Skill Icons
Replies: 137
Views: 28602

Re: Magic Skill Icons

I don't understand why these icons (in any form) seem to have light glare. Icons don't need glare from a light source. I'd rather they were 2d circles, instead of simulated 3d bubbles. Maybe some, but definitely not all of Othello's icons are overly-detailed. The leaf for example.. I see nothing ove...
by Dave
12 May 2008, 13:25
Forum: TMW Classic
Topic: Water staff
Replies: 5
Views: 1607

Re: Water staff

For me, it's a bit difficult to understand the intended shape of the top. Is it a ring of wood surrounding a round jewel, or more of a spoon shape, where the jewel is only visible from one side?

Despite this, I think they look cool. "Good jorb" to both of you.
by Dave
08 May 2008, 00:03
Forum: TMW Classic
Topic: Tutorial Island
Replies: 46
Views: 10898

Re: Tutorial Island

One thing that we have determined is that we want the tutorial, whatever form it takes, to be easily (and quickly) skipped. I'm pretty sure we're going to end up using an academy setting, rather than an island. If we don't use the academy, the tutorial will be completely removed from the world.
by Dave
07 May 2008, 15:48
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Map suggestion for the new server ...
Replies: 4
Views: 1364

Re: Map suggestion for the new server ...

How about for the fish people (tritans) can travel on maps that are underwater or at least moist like a watery cave or a marsh while they can't travel into the desert (without special equipment). Same goes for regular humans, they can't go underwater without diving equipment. We have discussed the ...
by Dave
06 May 2008, 14:31
Forum: TMW Classic
Topic: Races?
Replies: 14
Views: 3778

Re: Races?

Black Don wrote:"Hey Bobby-jo watcha doing?"
"Whitlen."
:lol:

Another name came to me this morning, when I probably should've been focusing on work; Arboren
by Dave
06 May 2008, 00:57
Forum: TMW Classic
Topic: Races?
Replies: 14
Views: 3778

Re: Races?

For the most part, I'm just trying to explain it any way possible. Changing the topic slightly I am in the process of changing part of the story in a way that makes it seem necessary (to me) to change the name of the Plant race. Currently, I have them listed as Gaian. Does anyone have any suggestion...
by Dave
06 May 2008, 00:23
Forum: TMW Classic
Topic: icons instead of buttons
Replies: 5
Views: 1875

Re: icons instead of buttons

I like the idea to have an option somewhere, to select between icons and plain text. The interface should be as customizable as reasonably possible.
by Dave
05 May 2008, 20:57
Forum: TMW Classic
Topic: Cannon Travel
Replies: 20
Views: 6161

Re: Cannon Travel

At one point, I had imagined having a carnival area somewhere in the southern area of the starting continent. I'm not sure if it will ever be made, but your suggestion makes me look at the idea a bit differently. If the cannon was one of the few ways to leave the starting continent, it'd give you a ...
by Dave
05 May 2008, 20:48
Forum: TMW Classic
Topic: Races?
Replies: 14
Views: 3778

Re: Races?

How should we generally refer to all of the races, instead of 'Man' ..? I don't think any women's rights are being violated here. But just for humoring, here's a feminist friendly race listing: Esper Ifriton, Sparron, Talpan, Tritan Sprite Gaian, Glacean, Orelon, Raijen People Demon, Human As for hu...
by Dave
05 May 2008, 19:47
Forum: TMW Classic
Topic: Cannon Travel
Replies: 20
Views: 6161

Re: Cannon Travel

My thought about most of these modes of travel is that they would be services offered by NPCs, rather than things that are personally available for the players to acquire. I think it'd be difficult to portray airship travel with any level of player freedom. Think about how Flammie worked in SoM.. No...
by Dave
05 May 2008, 13:58
Forum: TMW Classic
Topic: Tutorial Island
Replies: 46
Views: 10898

Re: Tutorial Island

I like the idea of an island, I think it would be able to add more story to the game rather than just a building ... Either way, I prefer the island idea. I respect your preference, but I fail to see how using an island "adds more story".. it's okay to like something without really knowin...