Search found 214 matches
- 30 Nov 2013, 20:50
- Forum: Off topic
- Topic: The official server flamewar topic
- Replies: 964
- Views: 5670889
Re: The official server-move flamewar topic
Hi, gang. Let me first apologize for dredging up this relentlessly awful thread. I had a difficult time deciding whether I should post here, PM a handful of you, or simply not say anything. I know many of you probably don't know or remember me. I rarely ever played. I did a little bit of conceptual ...
- 14 Jun 2008, 16:10
- Forum: TMW Classic
- Topic: Currently open mapping tasks in woodland
- Replies: 78
- Views: 18062
Re: Currently open mapping tasks in woodland
Absolutely. I just want the concept map to be as accurate to the current game map development as possible. So long as screenshots are available and we don't stray from a standard map size, it should be easy to update. Is the following mockup out of date? http://www.crushnet.org/TempFiles/tmw/woodlan...
- 14 Jun 2008, 14:14
- Forum: TMW Classic
- Topic: Currently open mapping tasks in woodland
- Replies: 78
- Views: 18062
Re: Currently open mapping tasks in woodland
I've been a little confused about the intended location of these maps, in regards to the pink grid. Does each grid square represent a single map, or a series of maps? http://wiki.themanaworld.org/images/1/1f/Argaes-north-development.png If someone would be so kind as to place map numbers on this map...
- 23 May 2008, 14:23
- Forum: TMW Classic
- Topic: Magic Skill Icons
- Replies: 137
- Views: 29609
Re: Magic Skill Icons
The leaf symbol represents Plant, not Earth.
- 12 May 2008, 14:37
- Forum: TMW Classic
- Topic: Magic Skill Icons
- Replies: 137
- Views: 29609
Re: Magic Skill Icons
I don't understand why these icons (in any form) seem to have light glare. Icons don't need glare from a light source. I'd rather they were 2d circles, instead of simulated 3d bubbles. Maybe some, but definitely not all of Othello's icons are overly-detailed. The leaf for example.. I see nothing ove...
- 12 May 2008, 13:25
- Forum: TMW Classic
- Topic: Water staff
- Replies: 5
- Views: 1623
Re: Water staff
For me, it's a bit difficult to understand the intended shape of the top. Is it a ring of wood surrounding a round jewel, or more of a spoon shape, where the jewel is only visible from one side?
Despite this, I think they look cool. "Good jorb" to both of you.
Despite this, I think they look cool. "Good jorb" to both of you.
- 08 May 2008, 00:03
- Forum: TMW Classic
- Topic: Tutorial Island
- Replies: 46
- Views: 11093
Re: Tutorial Island
One thing that we have determined is that we want the tutorial, whatever form it takes, to be easily (and quickly) skipped. I'm pretty sure we're going to end up using an academy setting, rather than an island. If we don't use the academy, the tutorial will be completely removed from the world.
- 07 May 2008, 15:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Map suggestion for the new server ...
- Replies: 4
- Views: 1377
Re: Map suggestion for the new server ...
How about for the fish people (tritans) can travel on maps that are underwater or at least moist like a watery cave or a marsh while they can't travel into the desert (without special equipment). Same goes for regular humans, they can't go underwater without diving equipment. We have discussed the ...
- 06 May 2008, 14:31
- Forum: TMW Classic
- Topic: Races?
- Replies: 14
- Views: 3822
Re: Races?
Black Don wrote:"Hey Bobby-jo watcha doing?"
"Whitlen."
Another name came to me this morning, when I probably should've been focusing on work; Arboren
- 06 May 2008, 00:57
- Forum: TMW Classic
- Topic: Races?
- Replies: 14
- Views: 3822
Re: Races?
For the most part, I'm just trying to explain it any way possible. Changing the topic slightly I am in the process of changing part of the story in a way that makes it seem necessary (to me) to change the name of the Plant race. Currently, I have them listed as Gaian. Does anyone have any suggestion...
- 06 May 2008, 00:23
- Forum: TMW Classic
- Topic: icons instead of buttons
- Replies: 5
- Views: 1895
Re: icons instead of buttons
I like the idea to have an option somewhere, to select between icons and plain text. The interface should be as customizable as reasonably possible.
- 05 May 2008, 20:57
- Forum: TMW Classic
- Topic: Cannon Travel
- Replies: 20
- Views: 6310
Re: Cannon Travel
At one point, I had imagined having a carnival area somewhere in the southern area of the starting continent. I'm not sure if it will ever be made, but your suggestion makes me look at the idea a bit differently. If the cannon was one of the few ways to leave the starting continent, it'd give you a ...
- 05 May 2008, 20:48
- Forum: TMW Classic
- Topic: Races?
- Replies: 14
- Views: 3822
Re: Races?
How should we generally refer to all of the races, instead of 'Man' ..? I don't think any women's rights are being violated here. But just for humoring, here's a feminist friendly race listing: Esper Ifriton, Sparron, Talpan, Tritan Sprite Gaian, Glacean, Orelon, Raijen People Demon, Human As for hu...
- 05 May 2008, 19:47
- Forum: TMW Classic
- Topic: Cannon Travel
- Replies: 20
- Views: 6310
Re: Cannon Travel
My thought about most of these modes of travel is that they would be services offered by NPCs, rather than things that are personally available for the players to acquire. I think it'd be difficult to portray airship travel with any level of player freedom. Think about how Flammie worked in SoM.. No...
- 05 May 2008, 13:58
- Forum: TMW Classic
- Topic: Tutorial Island
- Replies: 46
- Views: 11093
Re: Tutorial Island
I like the idea of an island, I think it would be able to add more story to the game rather than just a building ... Either way, I prefer the island idea. I respect your preference, but I fail to see how using an island "adds more story".. it's okay to like something without really knowin...