Search found 52 matches

by Golgo
20 Oct 2005, 08:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Armor Wear
Replies: 22
Views: 9011

Animated three pieces of equipment yesterday (still in one direction); the pants, the shirt and the sandals... this is the result: http://i6.photobucket.com/albums/y203/Modanung/clothes_walkdown.gif Not bad, the shirt is pretty much a static image, you need to make it wrenkle and shadow changes, al...
by Golgo
11 Oct 2005, 23:33
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

Thanks, the wall tiles in the corner left are barrier walls (walls that are a little after then the castle itself, as you have it in that 3d image), i also need to know what floor tiles we are using in this area?, i cant do fixed floor lighting with out knowing what tiles are going to be used for t...
by Golgo
10 Oct 2005, 22:25
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

Love the update golgo, keep up the good work. The diagonal bends could be a bit more smooth... or are those just pieces of straight wall? Thanks, the wall tiles in the corner left are barrier walls (walls that are a little after then the castle itself, as you have it in that 3d image), i also need ...
by Golgo
09 Oct 2005, 14:50
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

Rotonen wrote:I like the head, but it's not a camel (and it shouldn't be a camel).
Well, i wasent really looking at a reference pic when i ded it, so thats good then that you liked the head :D .
by Golgo
09 Oct 2005, 12:02
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

the wiki is down at the moment. but you can find the link to the tileset development guidelines on the front page when it is up again. In the meantime check out the shading on my woodland tileset. it is the result of a long discussion: http://www.crushnet.org/TempFiles/tmw/Woodland.png Thats pretty...
by Golgo
09 Oct 2005, 00:42
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

what i wanted to make clear: on your picture it looked as if the light source were very low on the ground. what i meant was that the light source is behind, left and over the viewer. The suns rays are powerful :p, its the desert, behind left and over the viewer..... so basically on top leaning a li...
by Golgo
08 Oct 2005, 22:26
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

Crush wrote:more like this:
Image

think about the light source as over your left shoulder.
Wouldent that be northwest?, hmm looks like ill just have to make longer strechy shadows.
by Golgo
08 Oct 2005, 22:01
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

Crush wrote:no, the game uses a lightsource from the southwest. haven't you read the graphic design guidelines on the wiki?
Like this?.

Image
by Golgo
08 Oct 2005, 21:19
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

the carvings were a good idea, but they look quite 2 dimensional. there should be a light source in the southwest. you should also keep the light source in mind when shading the curve tiles. The game is not using a downwerd sky light?, as for the carvings, ill play with the shadows and pop them mor...
by Golgo
08 Oct 2005, 20:57
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

bump for update.
by Golgo
04 Oct 2005, 04:55
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

Crush wrote:it still needs much more detail. these large one-colored areas got to disapper before you can call it "almost final".
Ill have it all in full detail by wip 5, and nothing is one colored in the tiles or maybe your talking about little area's on the tiles?.
by Golgo
04 Oct 2005, 02:15
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

Ultim wrote:Say, those cracks give it a neat effect. Try making them bigger or more prominent somehow.
Depends on what elven thinks, i dont want to make it look like it will collapse any minute :wink: , oh anyone think they can make a quick map with this?, or ill go ahead and do it in game maker..
by Golgo
04 Oct 2005, 01:21
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102505

Here, made a few quick videos to illustrate some of the various methods of attack. Sorry they're all rotated, but at the moment I don't have any software capable of correcting it. http://www.stolaf.edu/people/voss/ua/diagonal-slash.avi http://www.stolaf.edu/people/voss/ua/diagonal-slash-noshield.av...
by Golgo
04 Oct 2005, 00:30
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 17673

And one bump for update :) .
by Golgo
01 Oct 2005, 17:30
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 65874

Crush wrote:Golgo, i kept that in mind from the first day.

so, anyone having any more ideas what to add? or shall i declare it as ready for mapping now?
Oh ok wasent looking at the top left corner, theres a bigger tree :oops: , anyways good job on the tiles.