Search found 8 matches

by Rapier
04 Sep 2006, 02:10
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Oasis
Replies: 20
Views: 6939

...and water should be blue! :)

A little joke.

Honestly, all tiles will (to the best of our ability) reflect the medium. Sand tiles will be brown and stoney. Rocks will look...well, rocky. Etc.

Keep in mind we are still in development.

Keep the ideas coming!
by Rapier
24 Aug 2006, 22:48
Forum: Feedback / Feature Requests / Content Suggestions
Topic: The real problem of this game
Replies: 11
Views: 4191

Feel free to piss off. Noone is making you play.

In case it's unclear. What you are playing is NOT the Mana World. We are still very much in concept development. Of course, there's no support. There is nothing TO support.

So, put up or shut up. Lend a hand or quite your bitching.
by Rapier
16 Aug 2006, 17:44
Forum: Support and Bug reports
Topic: Movement Glitch.
Replies: 12
Views: 4259

I've actually run into the same problem a time or two.

I will be auto-attacking (ctrl-shift) and all the sudden I run in a direction. I have to close the program and re-open it to move out of a corner.
by Rapier
12 Aug 2006, 19:22
Forum: Feedback / Feature Requests / Content Suggestions
Topic: SUGGESTION - New Weapon...
Replies: 29
Views: 9924

That's a great idea. No sense in having a Whip Skill without having whips!
by Rapier
10 Aug 2006, 12:26
Forum: TMW Classic
Topic: The leveling curve.
Replies: 64
Views: 23491

1. Having a max level/skill (hardcoded, for example max lvl 99, no more) is bad, and should be avoided - a player should always have the possibility to gain more skills/levels/whatever, this keeps him playing; there's always soemthing more you can achieve, even if it takes forever to do so... 2. Ye...
by Rapier
10 Aug 2006, 03:03
Forum: TMW Classic
Topic: The leveling curve.
Replies: 64
Views: 23491

We're currently working on quite a few concept changes (maybe I shouldn't say changes...refinements, maybe). One of the things we are looking at is what happens when someone levels. What happens to HP, MP, Skills, etc. Obviously, a number of things will increase: Hit/Health Points Mana Points Endura...
by Rapier
09 Aug 2006, 19:55
Forum: TMW Classic
Topic: The leveling curve.
Replies: 64
Views: 23491

There are two components to any levelling curve. The balance between them is what determines how fast/easy it is to level. The first component is, obviously, how many XPs it takes to get to a level and the second is how much XP you can get from kills. There should be a graduated scale based upon you...
by Rapier
11 Jul 2006, 22:32
Forum: TMW Classic
Topic: An official notice
Replies: 7
Views: 3620

I'd like to thank the academy, my producers and ... oh ... not that speech? You sure? Hmm. Anyway. Heya. I hear y'all are having some project/content management issues. I've got about 10 years of experience in large scale software development. I've also done my share of coding, both regular coding e...