Search found 1378 matches
- 28 Dec 2025, 18:26
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: RFC: Public Task Board
- Replies: 9
- Views: 220
Re: RFC: Public Task Board
I think a combination makes sense. A wiki page to keep track of the living task board and forum topics about the tasks where it makes sense, of course linked from the wiki page. I don't think it's a good idea to end up with forum posts that need to be edited, that's what we have a wiki for. Ratstail...
- 19 Dec 2025, 13:46
- Forum: Player talk
- Topic: PvP or lack thereof
- Replies: 2
- Views: 240
Re: PvP or lack thereof
I guess there are many more reasons for the lack of PvP, but it should definitely help if players don't kill each other in just 1-2 hits. A currently popular PvP game is Brawl Stars, where players usually need at least 4 hits to kill each other (though of course it has many more mechanics to make Pv...
- 11 Dec 2025, 14:23
- Forum: Contributing & Testing
- Topic: Coding conventions in the tmwAthena DSL
- Replies: 2
- Views: 222
Re: Coding conventions in the tmwAthena DSL
Since I mentioned it on Discord already, I know at least we have some convenience functions which the scripts were never adjusted for: mes "[Dummy]"; mes "\"I'm a dummy, not dumb.\""; Can be written like this now: mesn; mesq "I'm a dummy, not dumb."; Though pe...
- 27 Nov 2025, 09:55
- Forum: General Development
- Topic: [DIS] Quest Log Migration
- Replies: 2
- Views: 854
Re: [DIS] Quest Log Migration
Let me just say I really enjoy seeing our quests get properly tracked in the Quests window, and it's great that you have taken this project upon yourself! Of course it would be nice if others will join in as well, because due to the number of quests and their relatively independence this task would ...
- 10 Nov 2025, 14:34
- Forum: Support & Bug reports
- Topic: Hurnscald north warp point glitch
- Replies: 1
- Views: 528
Re: Hurnscald north warp point glitch
Is this new or has this always been happening sometimes?
- 08 Oct 2025, 13:56
- Forum: Contributing & Testing
- Topic: menu cannot handle item list
- Replies: 4
- Views: 9072
Re: menu cannot handle item list
While trying to revive the getitemname function I found out that it will not be so easy. The reason is that the server does not know the item name at all, at least not what is ultimately displayed by the client. Since the following changes, this name appears only in the client data: https://github.c...
- 29 Aug 2025, 13:48
- Forum: Contributing & Testing
- Topic: menu cannot handle item list
- Replies: 4
- Views: 9072
Re: menu cannot handle item list
I can not figure out why functions have been removed, just because they were not being currently used ? If they were not being used, they were not bothering anyone. This was 10 years ago, and we can only speculate, since no reason was provided in the commit message. I think it was likely just to re...
- 22 Aug 2025, 08:39
- Forum: Mana
- Topic: Mana client 0.7 released
- Replies: 3
- Views: 12540
Mana client 0.7 released
Hear hear! With the release of Mana 0.7 , the Mana client can once again be used to play The Mana World. Get it from manasource.org/downloads ! Check out beautiful Hurnscald at x2 scale with crisp fonts and Jewelry theme (Golden Delicious is available as well!): https://www.manasource.org/gfx/mana-s...
- 22 Aug 2025, 08:00
- Forum: Contributing & Testing
- Topic: menu cannot handle item list
- Replies: 4
- Views: 9072
Re: menu cannot handle item list
I think the solution is basically just to revert this removal of getitemname:
- 22 Aug 2025, 00:42
- Forum: Mana
- Topic: Mana client no longer works with The Mana World
- Replies: 6
- Views: 12483
Re: Mana client no longer works with The Mana World
As of 21th of August 2025, the Mana client works again with The Mana World! Check out the Mana 0.7 release at https://manasource.org/news/2025/08/21/mana-client-0.7-released.html This project started early last year. It took a lot of time, but I don't regret it for a second. I hope others will like ...
- 20 Aug 2025, 20:48
- Forum: Support & Bug reports
- Topic: variables go away
- Replies: 17
- Views: 9651
Re: variables go away
Putting things in a database has a number of advantages, but how fine-grained this should be in terms of storing inventory or quest variables is another question. I think when you start implementing indexed file read and write you're probably better off just using SQLite, in any case.
- 18 Aug 2025, 20:35
- Forum: Support & Bug reports
- Topic: variables go away
- Replies: 17
- Views: 9651
Re: variables go away
Doesn't this implementation use disk files for anything. If everything is going into RAM, it does not matter if it is permanent or temp or player, or otherwise, it will all use about the same RAM. All player information should be left in the save files until that player is activated. Cannot have th...
- 17 Aug 2025, 21:07
- Forum: Support & Bug reports
- Topic: The great typo hunt
- Replies: 69
- Views: 122836
Re: The great typo hunt
We have a minor typo in the script for Ferry Master at Candor. He says "betwen" instead of "between". I've pushed a fix, thanks! Also pushed fixes for errors reported earlier by Speiros and Crazyk8e. Created an issue about out of date Joelin dialog: https://git.themanaworld.org/...
- 17 Aug 2025, 20:58
- Forum: Support & Bug reports
- Topic: variables go away
- Replies: 17
- Views: 9651
Re: variables go away
@Hello: This thread started specifically about local scope variables (so prefixed .@, and not temporary, permanent or NPC variables), which do not survive an NPC script suspend and resume, because when resumed the NPC script uses a new ScriptState instance without any .@ variables set. I guess we ha...
- 27 Jun 2025, 07:41
- Forum: Contributing & Testing
- Topic: How to push to GIT repository.
- Replies: 10
- Views: 6613
Re: How to push to GIT repository.
Well, you did it at least! I don't know why that URL wasn't working for you, but you opened a merge request at https://git.themanaworld.org/tmw/tmwa/-/merge_requests/308 and I've left a bit of feedback. Git is definitely not known for its smooth learning curve. I didn't stick with it either when I f...