Search found 128 matches

by Cosmostrator
03 Sep 2009, 07:16
Forum: Music & SFX Development
Topic: SFX licensing and authoring
Replies: 6
Views: 8932

Re: SFX licensing and authoring

Unless things have changed a great deal lately all of the sound effects are by me. As was said previously all contributions to the project are under the GPL so there should be no problem as long as your project is too. If you want to do a different license I'm sure something could be arranged for th...
by Cosmostrator
14 Apr 2009, 01:56
Forum: TMW Classic
Topic: another musician
Replies: 54
Views: 8371

Re: another musician

Rotonen isn't sarcastic, he's Finnish :mrgreen:
-Cosmostrator
by Cosmostrator
11 Jan 2009, 04:10
Forum: TMW Classic
Topic: Naming the zombie
Replies: 16
Views: 3083

Re: Naming the zombie

Rothead
Funny and descriptive
-Cosmostrator
by Cosmostrator
07 Nov 2008, 04:33
Forum: Music & SFX Development
Topic: Sound Makers (not music)
Replies: 20
Views: 11271

Re: Sound Makers (not music)

Would it be worth it to have some sort of upload site for suggested sounds, BGs, etc? Not just a forum, I'm talking a user-dev page specifically for uploading your own content as a resource for perhaps the TMW team to integrate if they so choose... You can upload sound effects to your wiki page in ...
by Cosmostrator
20 Oct 2008, 06:31
Forum: TMW Classic
Topic: [wip] Location Based Sound
Replies: 3
Views: 1519

[wip] Location Based Sound

Finally I have gotten around to doing something again. Here is a boiling water sound, I am hoping that it can be used as a location based sound for the boiling water in the snow area. Be warned that the volume is rather loud, if I need to it is easy to lower it for the final product. http://wiki.the...
by Cosmostrator
07 Sep 2008, 18:37
Forum: Player talk
Topic: Wikipedia article about TMW.
Replies: 39
Views: 9649

Re: Wikipedia article about TMW.

It being pre-alpha means the following (based on Wikipedia description): Lots of features are missing, there are billions of bugs because of it cannot become alpha yet, no-one can not play it yet, all "players" are barely testers and the developement might be cancelled at any moment. You ...
by Cosmostrator
25 Jul 2008, 06:15
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Cloth color suggestions
Replies: 23
Views: 5488

Re: Cloth color suggestions

Orange and Dark Green
-Cosmostrator
by Cosmostrator
04 Jul 2008, 04:32
Forum: Music & SFX Development
Topic: Sound Makers (not music)
Replies: 20
Views: 11271

Re: Sound Makers (not music)

Lecter welcome to TMW. I have most recently been the one working on sound effects. Unfortunately I have been busy for the last few months (Moved across the state, got a new job, ....) It would be great to have someone else working on sounds. I have kept the wiki up to date when new sounds are added,...
by Cosmostrator
19 Feb 2008, 22:43
Forum: Player talk
Topic: Mana World Data Viewer
Replies: 5
Views: 2121

Re: Mana World Data Viewer

This is great. It should really help me with developing sound fx.
One bug I noticed is that MP and HP are switched in item viewer.
-Cosmostrator
by Cosmostrator
11 Feb 2008, 20:56
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 54851

This looks great. You got the body movements down in very few frames.
-Cosmostrator
by Cosmostrator
09 Feb 2008, 19:49
Forum: Marketplaces
Topic: oooo goggles fo sale
Replies: 24
Views: 4353

Coleccionista wrote: /still requesting screenshot
This is really easy to fake.
Image
-Cosmostrator
by Cosmostrator
09 Feb 2008, 02:56
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 54851

Pauan wrote: And the purpose for the useless hunk of metal at the tip is...? ;)
To add weight to the end of the weapon. It is only sharp on the one side, and is designed to be used kind of like a battle axe. Of course if someone gets in the way of the back of your sword... :twisted:
-Cosmostrator
by Cosmostrator
05 Feb 2008, 02:58
Forum: TMW Classic
Topic: New song: The Siren's Call
Replies: 10
Views: 3581

This is a great start. I found the high hat and snare drum sound were too loud in the mix. The lead line could probably be mixed a little quieter since it is background music. I think that this might fit well with one of the caves, perhaps the new mushroom cave. Out of interest what software are you...
by Cosmostrator
05 Feb 2008, 02:52
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 54851

Having done a lot of fencing (sword fighting) myself I would have to agree that the animation does not quite look right, but for a slightly different reason. When you lunge with a sword you keep your back foot stationary and push forward with it. The front foot as well as the body move forward. http...
by Cosmostrator
02 Feb 2008, 03:02
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ACHERS IT"S UNFAIR!
Replies: 26
Views: 7367

I've used one. I actually took a couple of archery classes in college. Once you learn the basics of how to use a bow it isn't that difficult. If I were fighting in a battle I'd chose a bow and arrows over a sword. In real life you don't have HP and apples don't heal you from getting hit by a sword. ...