Search found 43 matches

by ziolive
29 Sep 2006, 12:03
Forum: Graphics Development
Topic: NPC sprites
Replies: 90
Views: 25033

Some NPC clothes drafts without particular idea and quickly drawn. http://cakesound.free.fr/themanaworld/PNJ01.png and http://cakesound.free.fr/themanaworld/PNJ02.png If it can help you. And a simple idea for savannah : http://cakesound.free.fr/themanaworld/PNJ03.png Create a tribe where all the peo...
by ziolive
29 Sep 2006, 11:48
Forum: Graphics Development
Topic: Graphism association with other projects
Replies: 4
Views: 1859

Sloth has stolen some of its artwork. The item icons are from ragnarok online and I think I have seen the trees somewhere else, too. That isn't in the spirit of the gpl.
It's strange because this project is in GPL. I think if you are rigth they will have copyrigth problems !
by ziolive
29 Sep 2006, 09:27
Forum: Graphics Development
Topic: Graphism association with other projects
Replies: 4
Views: 1859

Graphism association with other projects

Do you think association with other 2D pixart game, will be possible ?

For exchange our pixarts, to use theirs, improve etc...

I think games like this for example :
http://sourceforge.net/projects/slothrpg

It can help us, it can help them and it's in the spirit of the GPL.
by ziolive
26 Sep 2006, 11:51
Forum: TMW Classic
Topic: New inn/restaurant map
Replies: 10
Views: 5037

Design is great but personnaly i think the idea of a restaurant is stupid (like the barbershop and the casino). It isn't realistic. Why don't create a supermarket, a disney land !!

That 's just my opinion, i don't like games that mix all and anything.
by ziolive
21 Sep 2006, 15:14
Forum: Graphics Development
Topic: Female cotton shirt
Replies: 64
Views: 15398

Very nice !! :D
by ziolive
14 Sep 2006, 16:26
Forum: Graphics Development
Topic: Concept Art Request: Woodland Houses Interior
Replies: 80
Views: 27438

For me it's perfect ... but it's maybe too much detailled :?
by ziolive
14 Sep 2006, 16:02
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 54958

One important thing in a 2D opensource mmorpg is the possibility to add many contents easily by users like stuff. Your animation are very beautiful but on the archery (with walk) you have done 72 frames, on the last sword anim you have done 21 frames. If you had two-hand sword, whip, two swords, you...
by ziolive
14 Sep 2006, 12:03
Forum: TMW Classic
Topic: Mountain map - new work for quest/npc/monster creators
Replies: 54
Views: 20444

What type of monster will be used in TMW ? here an exemple of the same monster designed in 3 different styles : http://cakesound.free.fr/themanaworld/mountainsMonster07.png The concept is just an flying monster with 4 wings First : Happy monster Second : Realistic monster Ter : Dark or frightening ...
by ziolive
13 Sep 2006, 19:47
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 54958

Wow ! wow ! wow ! :shock: You have too many frames for one move !! Can you imagine the number of frames you will have to do for all the weapons (sword, two-hands sword, two swords, whip, archery etc...) and multiplicate by 3 (for the 4 directions) ! And after, for each stuff, you will have to do it ...
by ziolive
13 Sep 2006, 07:47
Forum: TMW Classic
Topic: to create a website for tileset images
Replies: 7
Views: 3482

Using unfinished tilesets for mapping is not advisable, because the tileset organisation can change a lot before the release. That means that the mapper would have to remap his map over and over again. I don't suggest to anybody works on the tileset but just on image (independently of the tileset)....
by ziolive
13 Sep 2006, 07:17
Forum: Graphics Development
Topic: Concept Art Request: Woodland Houses Interior
Replies: 80
Views: 27438

Very nice.

The color are still very close (...near... ?).
May be it will be easier to change the color of the floor. In any case your furniture are very beautifull.
Just two things :
- for the big table i rather suggest a bench,
- Shadow under table can help for visibility (maybe... or not)
by ziolive
12 Sep 2006, 17:19
Forum: TMW Classic
Topic: to create a website for tileset images
Replies: 7
Views: 3482

ok, one exemple . I would like to add variations for all the grass, and trees, add bush etc... 1/ I need to find all the plants drawed in TMW 2/ I need to see what images have been drawed and what images is in progress 3/ Maybe the sources of images can help me 4/ I need to show all the images for k...
by ziolive
12 Sep 2006, 12:55
Forum: TMW Classic
Topic: to create a website for tileset images
Replies: 7
Views: 3482

It seems we can upload images on the wiki, so that's cool.

But the question is, if everybody are ok with this idea, for adding this part to the wiki (in Development/graphics of course), cause actually in the wiki we don't have these functions.
by ziolive
12 Sep 2006, 09:14
Forum: TMW Classic
Topic: Mountain map - new work for quest/npc/monster creators
Replies: 54
Views: 20444

Code: Select all

I'd like to see every creature based on a real life creature to have a twist that sets it apart from the real life counterpart.
Like a unicorn ?
by ziolive
12 Sep 2006, 07:16
Forum: TMW Classic
Topic: to create a website for tileset images
Replies: 7
Views: 3482

to create a website for tileset images

What do you think to create a website just for classify all the images for the maps ? We'll have a part for : - propostion to create, - missing images, - images in development, - finished images and another part for : - plants (trees, grass, bush...) - Floors (grass, sand etc...) - way and road - ho...