Search found 42 matches
- 04 May 2015, 00:28
- Forum: TMW Classic
- Topic: About Bee Drops.
- Replies: 1
- Views: 1729
Re: About Bee Drops.
I think this is already explained in the wiki . They don't leave any honey behind, as their nest has never been found. However, adding a bee hive would be a good idea. Perhaps it could be part of a bigger boss (like a full-size mutated tree). As you can tell from the link, this idea has been thrown ...
- 03 May 2015, 23:35
- Forum: Graphics Development
- Topic: [MOB] Bunny concept
- Replies: 33
- Views: 10812
Re: [MOB] Bunny concept
Sorry it was my wrong so i changed from chicken legs to carrots im sorry again. That's fine. It was pretty funny :lol: I like the idea, but is killing the bunnies the best activity? Maybe you should #chipchip them like fluffies? Perhaps the bunnies could be aggro for some reason, but you have to #c...
- 03 May 2015, 21:30
- Forum: Graphics Development
- Topic: [MOB] Bunny concept
- Replies: 33
- Views: 10812
Re: [MOB] Bunny concept
Rubikon wrote: *You need to drop Chicken Legs to spawn bunny mobs
Why not carrots or something? Unless we're going for more of a Rabbit of Caerbannog kind of bunny.
- 03 May 2015, 21:26
- Forum: Player talk
- Topic: Day and night system and some ideas for Tmw
- Replies: 6
- Views: 7457
Re: Day and night system and some ideas for Tmw
I second the day and night cycles. I think it'd be a great addition to the game; the only problem is that we'd either need a lot of client-side effects or new pixel art – likely both.
I'm going to try adding basic AI to NPCs, but I have no guarantees on when (hopefully not if) that will be ready.
I'm going to try adding basic AI to NPCs, but I have no guarantees on when (hopefully not if) that will be ready.
- 03 May 2015, 21:22
- Forum: Web Development
- Topic: General Wiki discussion
- Replies: 106
- Views: 62822
Re: Wiki Updating
Updating the GM Command list would be useful.
I might end up doing this myself...
I might end up doing this myself...
- 03 May 2015, 21:19
- Forum: GM Community Suggestions
- Topic: [Passed] NitayandaRama for GM (NEW THREAD! Vote again!)
- Replies: 37
- Views: 22624
Re: NitayandaRama for GM (NEW THREAD! Vote again!)
I'm with Villain on this one.Villain wrote:No. He doesn't like bacon. I cannot support someone who does not like bacon.
As much as I like bacon, NitayandaRama would be a great GM.
- 03 May 2015, 06:09
- Forum: TMW Classic
- Topic: [Poll] Quest Log Format
- Replies: 2
- Views: 1796
Re: [Poll] Quest Log Format
my vote goes for first person, as a journal.. it would imply a quest-like theme and would be my choice ;) Unfortunately, you seem to be out-voted. However, that may change if/when more users vote. You should be able to see the quest log for a few early quests in Candor when the next version goes li...
- 03 May 2015, 05:28
- Forum: Graphics Development
- Topic: [MOB] Giant Bird concept
- Replies: 9
- Views: 3584
Re: [MOB] Giant Bird concept
Again I did update the first post with the concept, now finished as a testing version. Any changes since now as pixel cleanup, shading or redraw can be possible if required, but surely need your suggestions to can proceed. Still feel unhappy with most of north view, but expect that some time away f...
- 01 May 2015, 14:35
- Forum: Graphics Development
- Topic: [MOB] Giant Bird concept
- Replies: 9
- Views: 3584
Re: [MOB] Giant Bird concept
This looks fantastic, but the tail seems to move a little too much when it's attacking. The legs also don't look quite right when the bird is walking to the north (they seem to just be moving up and down, but they should change size as well). The head also seems to move more when attacking towards t...
- 01 May 2015, 01:35
- Forum: TMW Classic
- Topic: [Poll] Quest Log Format
- Replies: 2
- Views: 1796
[Poll] Quest Log Format
What do you prefer?
Do you have any other comments or suggestions regarding the quest log?
If you don't know what the quest log is, it's basically a way for the player to keep track of the quests that they've undertaken and is accessible as a window within the client.
Do you have any other comments or suggestions regarding the quest log?
If you don't know what the quest log is, it's basically a way for the player to keep track of the quests that they've undertaken and is accessible as a window within the client.
- 28 Apr 2015, 14:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Regarding GM polls
- Replies: 4
- Views: 2171
Re: Regarding GM polls
While the practice may be common, I don't think that relying on an ip to determine a connection's individuality is the best practice.noog wrote:That's not a problem. Only a account from each ip should be allowed to vote. I think it could be solved by code.
But that's just my opinion.
- 28 Apr 2015, 08:59
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Regarding GM polls
- Replies: 4
- Views: 2171
Re: Regarding GM polls
Having the polls in-game isn't a bad idea.
The only question is this: is it easier to create fake votes by reaching a minimum character level on an account or by creating 20 posts in the forums?
IDK how much of an issue fake/duplicate votes are, but it's something to consider.
The only question is this: is it easier to create fake votes by reaching a minimum character level on an account or by creating 20 posts in the forums?
IDK how much of an issue fake/duplicate votes are, but it's something to consider.
- 24 Apr 2015, 11:28
- Forum: Graphics Development
- Topic: [WIP] Pixel art request from Meko.
- Replies: 19
- Views: 7184
Re: [WIP] Pixel art request from Meko.
@VR: Thanks. :) Fishing rod? lol. Anw, I'm planning to add soft purple(?) tint above the ice surface to match the snow color. And about crystal-esque... is large quantity/area of open door water compound like pond or lake could freeze perfectly to form crystal clear surface? I never live in 4 seaso...
- 23 Apr 2015, 22:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monster's HP
- Replies: 4
- Views: 2069
Re: Monster's HP
Yes; hopefully/most likely. I'll keep you posted.ginosuper wrote:Oh I see... so it will come in-game?
- 23 Apr 2015, 21:11
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monster's HP
- Replies: 4
- Views: 2069
Re: Monster's HP
Alright so... I have been thinking about this for a while: Wouldn't it be better if monsters had a HP bar, too? Example: If a monster has 1000 MAX HP and it has 733 HP left, put it like this: 733/1000 Also some monsters sometimes have more HP than average (which is normal) but then it can show like...