Search found 52 matches

by sacriopsmen
11 Mar 2016, 13:13
Forum: Feedback / Feature Requests / Content Suggestions
Topic: New short range weapons: area weapons
Replies: 0
Views: 3727

New short range weapons: area weapons

Currently I'm obsessed with the idea that you should be able to hit several monsters at once. It wouldn't particularly make the game easier for those who use it, if it's well balanced. For example, the ones who inflict a lot of damages in short range are mostly ragers, so what if by hitting several ...
by sacriopsmen
11 Mar 2016, 13:10
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Bombs : possible new game mecanic
Replies: 10
Views: 8234

Bombs : possible new game mecanic

This is just an idea, but that could be a real revolution in TMW if applied. So, the idea is creating an item that can be used to inflict zone damages to players and monsters alike. A bomb you drop and after 3-5 sec, boom, anything within a certain range is damaged, by a fixed amount of damage. We c...
by sacriopsmen
11 Mar 2016, 13:00
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Rank system you can brag about in game.
Replies: 3
Views: 3335

Re: Rank system you can brag about in game.

Also, that could be good for player who have nothing to do with rares and would rather not spend money to get any. Like that, this money may be used for Candor battles. That may be my case later, when I'm more powerful.
by sacriopsmen
11 Mar 2016, 12:52
Forum: Player talk
Topic: TMW chat client
Replies: 45
Views: 11587

Re: TMW chat client

Hi, if possible, could you explain I bit better how I could possibly install this on arch linux, pretty please ?
by sacriopsmen
21 Feb 2016, 13:00
Forum: Support and Bug reports
Topic: Map Bugs
Replies: 64
Views: 61134

Re: Map Bugs

Found this in the mountain :
by sacriopsmen
21 Feb 2016, 12:13
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Player annoucement
Replies: 2
Views: 2624

Re: Player annoucement

This logic sadly make some zones terribly lonely. I mean, I've rarely even met someone in the whole Kazei even though teamwork is heavily needed in some areas (maybe not anymore after lvl 80, but hey, there is not only high lvl in game ;)). Also, whispering to some players... that's cool for really ...
by sacriopsmen
20 Feb 2016, 00:26
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Player annoucement
Replies: 2
Views: 2624

Player annoucement

Something I else suggest : both for trading and for normal playing, global announcements would be very useful to players. When looking for a one time party, for the needs of the moment, it would be useful to give anyone little info that you are there without having to get around all the game to do s...
by sacriopsmen
13 Feb 2016, 22:37
Forum: Graphics Development
Topic: [WIP] Bandit Hood
Replies: 14
Views: 13445

Re: Bandit Hood

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by sacriopsmen
13 Feb 2016, 14:00
Forum: Support and Bug reports
Topic: Tulim quest bug : Naem doesn't help
Replies: 3
Views: 2346

Re: Tulim quest bug : Naem doesn't help

Yep, upon reading the code, this must be it, the question is just, then, how to change these flags or how to change the quest state ? Can the GM do it ? Can the devs do it ? Or do I have to put up with this ?
by sacriopsmen
12 Feb 2016, 08:09
Forum: Support and Bug reports
Topic: Tulim quest bug : Naem doesn't help
Replies: 3
Views: 2346

Tulim quest bug : Naem doesn't help

Hello I have what I experience as a bug : I have on an old character, a quest I had done when beginning the game, what was the normal beginner quest, at that time, the Tulimshar quest. I don't like having things sitting around in my quest log, so I intended to redo it no matter what. But actually fo...
by sacriopsmen
12 Feb 2016, 08:06
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Hidden pickup monster
Replies: 0
Views: 3437

Hidden pickup monster

I have a suggestion, that would in my opinion fit in to fix two or three issues as well as adding a lot of incentive to explore the game more fully. So basically, it's hiding a few monsters in very remote places, with no easy access and no reason to give any, why ? because you the way is the first t...
by sacriopsmen
12 Feb 2016, 07:33
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Client option to auto-confirm player shop buy requests
Replies: 3
Views: 2607

Re: Client option to auto-confirm player shop buy requests

It is crucial, for those who like marketing, not only for it to be usable, like Hollywood shop seems to have figured out, but accessible for anyone and easy to use. If we have shops all over the place, it helps newer players sell their things at fair price, helps farmers farm whatever they want, hel...
by sacriopsmen
11 Feb 2016, 20:52
Forum: Marketplaces
Topic: Headless player??
Replies: 3
Views: 1864

Re: Headless player??

It seems like the player modification mod has something weird going on with the yeti skin shirt, I just tested it myself and I go headless naked too.
by sacriopsmen
11 Feb 2016, 20:51
Forum: Graphics Development
Topic: Acorn Hat
Replies: 22
Views: 14201

Re: Acorn Hat

Should be traded against 100 000 acorns, make these things gain value !

And it is indeed cool.
by sacriopsmen
11 Feb 2016, 18:38
Forum: TMW Classic
Topic: Darkhelm
Replies: 12
Views: 5896

Re: Darkhelm

How about that wouldn't be the only gear that changes attack reach ? We should do some googles that increase it.
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.