Search found 52 matches
- 11 Mar 2016, 13:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: New short range weapons: area weapons
- Replies: 0
- Views: 3873
New short range weapons: area weapons
Currently I'm obsessed with the idea that you should be able to hit several monsters at once. It wouldn't particularly make the game easier for those who use it, if it's well balanced. For example, the ones who inflict a lot of damages in short range are mostly ragers, so what if by hitting several ...
- 11 Mar 2016, 13:10
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bombs : possible new game mecanic
- Replies: 10
- Views: 8641
Bombs : possible new game mecanic
This is just an idea, but that could be a real revolution in TMW if applied. So, the idea is creating an item that can be used to inflict zone damages to players and monsters alike. A bomb you drop and after 3-5 sec, boom, anything within a certain range is damaged, by a fixed amount of damage. We c...
- 11 Mar 2016, 13:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Rank system you can brag about in game.
- Replies: 3
- Views: 3429
Re: Rank system you can brag about in game.
Also, that could be good for player who have nothing to do with rares and would rather not spend money to get any. Like that, this money may be used for Candor battles. That may be my case later, when I'm more powerful.
- 11 Mar 2016, 12:52
- Forum: Player talk
- Topic: TMW chat client
- Replies: 45
- Views: 11731
Re: TMW chat client
Hi, if possible, could you explain I bit better how I could possibly install this on arch linux, pretty please ?
- 21 Feb 2016, 13:00
- Forum: Support and Bug reports
- Topic: Map Bugs
- Replies: 64
- Views: 63009
Re: Map Bugs
Found this in the mountain :
- 21 Feb 2016, 12:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Player annoucement
- Replies: 2
- Views: 2691
Re: Player annoucement
This logic sadly make some zones terribly lonely. I mean, I've rarely even met someone in the whole Kazei even though teamwork is heavily needed in some areas (maybe not anymore after lvl 80, but hey, there is not only high lvl in game ;)). Also, whispering to some players... that's cool for really ...
- 20 Feb 2016, 00:26
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Player annoucement
- Replies: 2
- Views: 2691
Player annoucement
Something I else suggest : both for trading and for normal playing, global announcements would be very useful to players. When looking for a one time party, for the needs of the moment, it would be useful to give anyone little info that you are there without having to get around all the game to do s...
- 13 Feb 2016, 22:37
- Forum: Graphics Development
- Topic: [WIP] Bandit Hood
- Replies: 14
- Views: 13979
Re: Bandit Hood
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- 13 Feb 2016, 14:00
- Forum: Support and Bug reports
- Topic: Tulim quest bug : Naem doesn't help
- Replies: 3
- Views: 2406
Re: Tulim quest bug : Naem doesn't help
Yep, upon reading the code, this must be it, the question is just, then, how to change these flags or how to change the quest state ? Can the GM do it ? Can the devs do it ? Or do I have to put up with this ?
- 12 Feb 2016, 08:09
- Forum: Support and Bug reports
- Topic: Tulim quest bug : Naem doesn't help
- Replies: 3
- Views: 2406
Tulim quest bug : Naem doesn't help
Hello I have what I experience as a bug : I have on an old character, a quest I had done when beginning the game, what was the normal beginner quest, at that time, the Tulimshar quest. I don't like having things sitting around in my quest log, so I intended to redo it no matter what. But actually fo...
- 12 Feb 2016, 08:06
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Hidden pickup monster
- Replies: 0
- Views: 3599
Hidden pickup monster
I have a suggestion, that would in my opinion fit in to fix two or three issues as well as adding a lot of incentive to explore the game more fully. So basically, it's hiding a few monsters in very remote places, with no easy access and no reason to give any, why ? because you the way is the first t...
- 12 Feb 2016, 07:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Client option to auto-confirm player shop buy requests
- Replies: 3
- Views: 2643
Re: Client option to auto-confirm player shop buy requests
It is crucial, for those who like marketing, not only for it to be usable, like Hollywood shop seems to have figured out, but accessible for anyone and easy to use. If we have shops all over the place, it helps newer players sell their things at fair price, helps farmers farm whatever they want, hel...
- 11 Feb 2016, 20:52
- Forum: Marketplaces
- Topic: Headless player??
- Replies: 3
- Views: 1925
Re: Headless player??
It seems like the player modification mod has something weird going on with the yeti skin shirt, I just tested it myself and I go headless naked too.
- 11 Feb 2016, 20:51
- Forum: Graphics Development
- Topic: Acorn Hat
- Replies: 22
- Views: 14754
Re: Acorn Hat
Should be traded against 100 000 acorns, make these things gain value !
And it is indeed cool.
And it is indeed cool.
- 11 Feb 2016, 18:38
- Forum: TMW Classic
- Topic: Darkhelm
- Replies: 12
- Views: 5995
Re: Darkhelm
How about that wouldn't be the only gear that changes attack reach ? We should do some googles that increase it.
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.