Search found 29 matches
- 12 Nov 2012, 21:08
- Forum: Support and Bug reports
- Topic: Annoying Monster Name Hover Popup
- Replies: 2
- Views: 1611
Re: Annoying Monster Name Hover Popup
Sorry as not to answer, but I can also report this as a bug (at least under the linux official client 0.6.1). When the mouse goes over the monster it pops up but when the user uses the keyboard for movement and moves away the popup remains even when the mouse is not on it. I think it is bound to onl...
- 09 Nov 2012, 23:08
- Forum: TMW Classic
- Topic: Languages
- Replies: 16
- Views: 4549
Re: Languages
But I wonder, won't it create false expectations if you can start to play the game in your language, and then suddenly everything is in English? The good is that it would make TMW much more attractive, the bad is that it would require a lot more work, a pool of reliable translators and an adequate ...
- 01 Nov 2012, 10:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Forum / Wiki / Homepage
- Replies: 10
- Views: 4527
Re: Forum / Wiki / Homepage
It would be very nice to be able to access the forums etc. when the server is down, but move tends to imply remove as well. The load balancing server sounds best, but having a mirror on the testing server might do as an interim measure.
- 31 Oct 2012, 20:53
- Forum: Player talk
- Topic: Ask Developers and get answers!
- Replies: 14
- Views: 3336
Re: Ask Developers and get answers!
Might I suggest having three time slots if possible. tmw gets people in from East Asia, Europe and the Americas and eople are online differently for differnt regions. It would be good if devs from different regions could volunteer their time for each slot (otherwise it might be a big day for tux9th)...
- 29 Oct 2012, 10:49
- Forum: Player talk
- Topic: Phishing?
- Replies: 23
- Views: 7288
Re: Phishing?
The trouble with phishing is that there is a market for it. As long as there is a market for it, people will take advantage of it. You can try as hard as you like to police it but you'll end up failing and at the extreme end making everyones lives miserable in an attempt to do so (AACS). Eliminating...
- 18 Oct 2012, 11:34
- Forum: Support and Bug reports
- Topic: Drops not seen.
- Replies: 9
- Views: 2695
Re: Drops not seen.
Ah Ablu your a genius. OpenGL it was. It was enabled on my Ubuntu box and disabled on the debian one. Switching it on allowed the bone to be seen. Not too sure what in particular makes it not render except in opengl, but having a workaround is good (though I've never experienced any problems with op...
- 18 Oct 2012, 01:26
- Forum: Support and Bug reports
- Topic: Drops not seen.
- Replies: 9
- Views: 2695
Re: Drops not seen.
Testing a bit more and will recap. This problem is experienced everywhere I have tried. Wherever I drop a bone it is invisible on the screen but can be picked up. I can see the image displayed in my inventory fine though. Occurs on the debian wheezy v0.6.1 build but not on the Ubuntu 12.04 v0.6.1 bu...
- 11 Oct 2012, 10:55
- Forum: Support and Bug reports
- Topic: Drops not seen.
- Replies: 9
- Views: 2695
Re: Drops not seen.
Ok got more information. Yes it is repeatable. I was wrong on the issue of not being able to pick it up (must have just not been registering it properly last time), it seems to be just a display issue. Comparing the debian wheezy and ubuntu 12.04 builds of 0.6.1 the ubuntu one will run fine whereas ...
- 09 Oct 2012, 20:33
- Forum: Support and Bug reports
- Topic: Drops not seen.
- Replies: 9
- Views: 2695
Re: Drops not seen.
Sorry, left off lots of details I intended to include. Client version is the same in both cases 0.6.1 both of them pre-compiled binaries but with the difference that one is on Ubuntu 12.04 and the other on Debian Testing (the latter being the one on which no drop is seen). I don't really think there...
- 09 Oct 2012, 04:48
- Forum: Off topic
- Topic: Agostine!!!!
- Replies: 18
- Views: 4350
Re: Agostine!!!!
From a mathematical perspective, rand(30) will require an average of 30 calls to be successful This really is misleading as for the agostine/loghead quests it is a geometric distribution as Nard indicates rather than a normal one so the usual notions of average and standard deviation are quite diff...
- 09 Oct 2012, 03:46
- Forum: Support and Bug reports
- Topic: Drops not seen.
- Replies: 9
- Views: 2695
Drops not seen.
I was taking down skeletons with my wife the other day when she said "are you going to pick up that bone?" to which I replied "what bone?" Sure enough on her screen was shown a bone whereas on mine was not. I tried to stand where it was and pick it up. No bone. I waited a little ...
- 04 Oct 2012, 13:20
- Forum: Support and Bug reports
- Topic: mkdir -p ?
- Replies: 9
- Views: 3448
Re: mkdir -p ?
One needs to keep in mind that the release cycle of make is roughly 4 years and that breaking glibc is a definite no-no and scared a lot of people off. It has a lot of backwards incompatiblities and cannot be included in a stable system until a full audit is done of existing packages. But yes I do l...
- 19 Sep 2012, 22:42
- Forum: Player talk
- Topic: The Warrior Class
- Replies: 46
- Views: 7537
Re: The Warrior Class
Cool though, from dexterity I was still thinking from the warriors side in terms of chance to hit in which case the monster would have a dodge bonus at close range. (Might be something like:) if (sd->attackrange < 2) flee<<=1; Though to be honest I guess my idea is hardly necessary as no archer'd re...
- 19 Sep 2012, 12:56
- Forum: Player talk
- Topic: The Warrior Class
- Replies: 46
- Views: 7537
Re: The Warrior Class
Warriors have to balance their points over a wider range of skills to work effectively and having strong armour helps alleviate the need for pumping points into vitality. Another issue is that for many with low bandwidth, playing the maneuvering game as a ranged character results in frequent deaths ...
- 19 Sep 2012, 04:53
- Forum: Marketplaces
- Topic: Bartering MANY different items for Rubies, come look inside
- Replies: 4
- Views: 1103
Re: Bartering MANY different items for Rubies, come look ins
I don't mean to derail, but I really doubt you'll get much takers (not to mention that everyone who can access the forum will know about the wiki and thus we are not naïve as to why). Those with rubies spare are going to be high levels who value things according to drop rate (4.5%:0.2%) rather than ...