Search found 144 matches

by bell chick
04 Dec 2013, 18:45
Forum: Player talk
Topic: Update Procedure
Replies: 37
Views: 9181

Re: Update Procedure

TMW needs more equipment variety. And even when it sounds unintuitive, level requirements on items increase variety, not decrease it. Without level requirements, everyone will just use the highest equipment tier they can get. Whole tiers of weapons would exist in theory, but see next to no use in p...
by bell chick
03 Dec 2013, 22:58
Forum: Player talk
Topic: Update Procedure
Replies: 37
Views: 9181

Re: Update Procedure

We really need level restrictions for *all* items, though. no. thats the last thing we need. players should not be forced to play within a dev created box only wearing what devs want only leveling on what devs want at the pace devs want. which is exactly what total level requirements would accompli...
by bell chick
03 Dec 2013, 21:09
Forum: Player talk
Topic: Update Procedure
Replies: 37
Views: 9181

Re: Update Procedure

We really need level restrictions for *all* items, though. no. thats the last thing we need. players should not be forced to play within a dev created box only wearing what devs want only leveling on what devs want at the pace devs want. which is exactly what total level requirements would accomplish
by bell chick
12 Nov 2013, 06:59
Forum: Player talk
Topic: Terranite Cave Ownership anniversary
Replies: 33
Views: 10824

Re: Terranite Cave Ownership anniversary

ive always felt a farming cave shouldnt be pvp. pvp should be confined to arenas and let normal players and farmers whi arent interested in pvp play in relative peace Technically its not a farming cave. As others have mentioned the PVP warning is posted at the entrance. Such a unique PVP area is ju...
by bell chick
10 Nov 2013, 13:57
Forum: Player talk
Topic: Terranite Cave Ownership anniversary
Replies: 33
Views: 10824

Re: Terranite Cave Ownership anniversary

ive always felt a farming cave shouldnt be pvp. pvp should be confined to arenas and let normal players and farmers whi arent interested in pvp play in relative peace
by bell chick
05 Nov 2013, 02:09
Forum: TMW Classic
Topic: Mob AI behavior
Replies: 22
Views: 14816

Re: Mob AI behavior

There's always the terranite caves, the desert mountains and mountain snakes(there's even some skeletons there in a cave now), Nivalis and the snow fields, etc. TMW is pretty big and much of that area is being ignored because the graveyard is such an easy grind when it's nerfed by mob penning. I'm ...
by bell chick
28 Oct 2013, 22:28
Forum: Player talk
Topic: Game Rules in Wiki
Replies: 37
Views: 12173

Re: Game Rules in Wiki

The reason we MUST NOT put the game rules on the wiki is that in the past, people with wiki admin privileges have put a FALSE version of the rules on that page. very few people can read code so a git link is completely worthless. why even have anything at all on the wiki if it links to something on...
by bell chick
27 Oct 2013, 22:19
Forum: Player talk
Topic: dark con potion in game?
Replies: 23
Views: 3428

Re: dark con potion in game?

Until they get officially introduced, they're just vanity items. If someone is willing to spend a ridiculous amount of money on such an item... *shrugs* the balance issue isnt the owning of the itmes but more that someone can make a lot of gp selling what amounts to a glitch. gp isnt as easy as whe...
by bell chick
26 Oct 2013, 22:31
Forum: Player talk
Topic: dark con potion in game?
Replies: 23
Views: 3428

dark con potion in game?

i thought these werent implemented yet but theres one for sale on mm for 4.5 kk.
by bell chick
24 Oct 2013, 20:30
Forum: Feedback / Feature Requests / Content Suggestions
Topic: add overdose effect to con and iron potions
Replies: 8
Views: 3819

Re: add overdose effect to con and iron potions

pclouds wrote:Death is too intense. Maybe just poison the user occasionally first, then kill them if overdose continues.
im fine with this. id be even fine with only poison and never death as thatd basically be death or at minimal slow a banshee down creating the balance this bow intended
by bell chick
24 Oct 2013, 20:28
Forum: Feedback / Feature Requests / Content Suggestions
Topic: add overdose effect to con and iron potions
Replies: 8
Views: 3819

Re: add overdose effect to con and iron potions

You have to realize, that even with a strong attack build, a constant supply of potions, levelling up at like 40k/minute (tops; usually it's more like 25-30), getting a few million experience points in a few hours (per day), it'll still take my level 96 rager like a month to level up. I wouldn't ca...
by bell chick
24 Oct 2013, 20:26
Forum: Feedback / Feature Requests / Content Suggestions
Topic: add overdose effect to con and iron potions
Replies: 8
Views: 3819

Re: add overdose effect to con and iron potions

Slimor wrote:my idea would be, that the potions raises strength, speed etc. but decrease the healing-rate
so you have a plus effect and also a minus effect
not really enough considering the huge advantage it gives to banshee users
by bell chick
21 Oct 2013, 21:34
Forum: Feedback / Feature Requests / Content Suggestions
Topic: add overdose effect to con and iron potions
Replies: 8
Views: 3819

add overdose effect to con and iron potions

ive been thinking seems to me potions are one major cause for imbalance in this game. weapons like banshee appear just slightly stronger than conventional weapons without potions. add potions in and the banshee becomes a full auto bazooka. my proposal is to have some deterrent to potions. im thinkin...
by bell chick
08 Oct 2013, 04:14
Forum: Player talk
Topic: Arrows at 1GP in Hurnscald
Replies: 19
Views: 3123

Re: Arrows at 1GP in Hurnscald

You ever notice how parking and bottle water get more expensive the closer to the event you get. i love this comment. how about an in event concession store for candor with basic items that normally get burned there but at bloated prices, like 5 gp for a reg arrow or 1000 gp for potions. 500 gp for...
by bell chick
29 Sep 2013, 20:34
Forum: Player talk
Topic: Interest Banking
Replies: 16
Views: 2764

Re: Interest Banking

The exotic trader was introduced as a money sink. Thus reducing the amount of money in the game. There are players who have enourmous amounts of money, and the total amount of money is going up not down. creating the money sink especially with these items was a bad idea. theres no feasible way a ne...