Search found 117 matches
- 10 Jul 2016, 15:31
- Forum: TMW Classic
- Topic: [DIS] Aurora1 classes
- Replies: 22
- Views: 12157
Re: [DIS] Aurora1 classes
the 2 types of magic is better because you don't have to learn a lot of magic schools (sorry for my bad writing, I am Portuguese) and so you don't need to have a lot of npcs to teach them. :P I dreaming about learning a lot of magic schools and skills. I want to have a lot of npcs in this world, wh...
- 23 Jun 2016, 20:00
- Forum: TMW Classic
- Topic: [DIS] Aurora1 classes
- Replies: 22
- Views: 12157
Re: [DIS] Aurora1 classes
i think that's a lot and should be shrink to 2 only white (elemental and life) black (reality and necromancy) ;) dragoon84, you really think white wizard can't control reality and black wizard can't control elemental? O.O Anyway this is not my system of magic. Separating people as white (or light) ...
- 02 Mar 2016, 13:43
- Forum: News
- Topic: Artis is here!
- Replies: 1
- Views: 2295
Artis is here!
This is great news we can (finally) go from this small island to Artis city alt36
Now Evol area is larger. We can visit new places, talk to new npcs, do some new quests.
Everyones invited!
Now Evol area is larger. We can visit new places, talk to new npcs, do some new quests.
Everyones invited!
- 13 Feb 2016, 13:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: New Ideas
- Replies: 6
- Views: 3881
Re: New Ideas
deepthought, use my nickname in correct form: [/size]
I using your nickname correct.
Code: Select all
Salius
I using your nickname correct.
- 12 Feb 2016, 18:41
- Forum: Support and Bug reports
- Topic: Hairstyle changed without me
- Replies: 1
- Views: 1359
Hairstyle changed without me
What is the bug with hairstyles? I logged in today and I see my hairstyle different. Who can change my hairstyle while I was offline???
- 12 Feb 2016, 15:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: New Ideas
- Replies: 6
- Views: 3881
Re: New Ideas
2. Houses for players. I would say expand the maps a little and put few houses in nivalis, tulimshar and hurnscald. These houses would be available for players and there's rent to pay every month. The period of how many months you can hold on and other rules will be decided on majority basis if you...
- 12 Feb 2016, 15:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: New Quest: Tulimshar Deathmatch
- Replies: 8
- Views: 11104
Re: New Quest: Tulimshar Deathmatch
deepthought you steal this idea from Stendhal game?
In that game completely same idea already implemented.
In that game completely same idea already implemented.
- 05 Jul 2015, 13:01
- Forum: Client Development
- Topic: Manaplus - 1.5.8.1 (Aug 1st, 2015)
- Replies: 43
- Views: 23775
New Manaplus - 1.5.7.4 (Jul 4, 2015).
New Manaplus version released - 1.5.7.4 (Jul 4, 2015).
Changelog:
fix: draw attack rectangle under beings.
fix: being position with heights layer.
add: some missing checks.
remove: outdated code used in evol v1.
Changelog:
fix: draw attack rectangle under beings.
fix: being position with heights layer.
add: some missing checks.
remove: outdated code used in evol v1.
- 22 Jun 2015, 15:19
- Forum: Client Development
- Topic: Manaplus - 1.5.8.1 (Aug 1st, 2015)
- Replies: 43
- Views: 23775
New Manaplus - 1.5.6.20 (Jun 20, 2015).
New Manaplus version released - 1.5.6.20 (Jun 20, 2015). Changelog: fix: tab colors update. fix: bars context menu. add: use persistent ip option if switch map servers. add: new configurable colors: enemy, team1, team2, team3. add: split configurable colors to groups. add: use nick colors depend on ...
- 06 Jun 2015, 16:06
- Forum: Client Development
- Topic: Manaplus - 1.5.8.1 (Aug 1st, 2015)
- Replies: 43
- Views: 23775
New Manaplus - 1.5.6.6 (Jun 6, 2015).
New Manaplus version released - 1.5.6.6 (Jun 6, 2015). Changelog: fix: buy/sell from personal shops if stand close to npc. fix: possible crash if disconnect from server. fix: always emulate glTextureSubImage2D function for fix NVidia issue. add: improve draw performance. add: improve a bit memory us...
- 23 May 2015, 15:34
- Forum: Client Development
- Topic: Manaplus - 1.5.8.1 (Aug 1st, 2015)
- Replies: 43
- Views: 23775
New Manaplus - 1.5.5.23 (May 23, 2015).
New Manaplus version released - 1.5.5.23 (May 23, 2015). Changelog: fix: possible crash in sell dialog. fix: possible issue in texture atlases. fix: crash on exit with joined room (hercules) fix: chat room on rejoining (hercules) fix: cmake build with new libs/compiler. add: improve performance. add...
- 10 May 2015, 16:10
- Forum: Client Development
- Topic: Manaplus - 1.5.8.1 (Aug 1st, 2015)
- Replies: 43
- Views: 23775
New Manaplus - 1.5.5.9 (May 9, 2015).
New Manaplus version released - 1.5.5.9 (May 9, 2015). Changelog: fix: compilation on non x86/amd64. fix: possible crash on exit with opened storage window. add: experimental support for CilkPlus. add: mail system (hercules). add: chat commands to get/set config variables. add: item name filter in b...
- 26 Apr 2015, 14:40
- Forum: Client Development
- Topic: Manaplus - 1.5.8.1 (Aug 1st, 2015)
- Replies: 43
- Views: 23775
New Manaplus - 1.5.4.25 (Apr 25, 2015).
New Manaplus version released - 1.5.4.25 (Apr 25, 2015). Changelog: fix: move animation. fix: wrong slots update (hercules) fix: error message with delayed items (hercules) fix: characters list after password change. fix: default walk speed in stats (hercules) fix: kill stats window on levelup. fix:...
- 18 Apr 2015, 13:30
- Forum: Support and Bug reports
- Topic: [BUG] Hercules Release
- Replies: 7
- Views: 4049
Re: [BUG] Hercules Release
Sell to NPC is fixed!
- 12 Apr 2015, 14:21
- Forum: Client Development
- Topic: Manaplus - 1.5.8.1 (Aug 1st, 2015)
- Replies: 43
- Views: 23775
New Manaplus - 1.5.4.11 (Apr 11, 2015).
New Manaplus version released - 1.5.4.11 (Apr 11, 2015). Changelog: fix: chat command /me. fix: remove from priority attack list. fix: compilation with code blocks. add: heal popup message if used heal skill (hercules). add: char rooms support (hercules). add: mute/unmute support (hercules). add: di...