Search found 31 matches
- 02 Sep 2015, 14:45
- Forum: Testing Room
- Topic: How to use the test server
- Replies: 8
- Views: 6970
Re: How to use the test server
Great writeup, maybe this should be in the sticky on how to test.
- 29 Aug 2015, 00:50
- Forum: Player talk
- Topic: Black Don's Crown
- Replies: 37
- Views: 6945
Re: Black Don's Crown
What about people that buy some stocks at the height of their price, moments before the price crashes back down? Is it unfair to them when people then buy those stocks at their new low price? Just because at some point getting an item carried a large price tag it doesn't mean that item should never ...
- 28 Aug 2015, 23:54
- Forum: Player talk
- Topic: [Poll]LazyTree
- Replies: 33
- Views: 11205
Re: [Poll]LazyTree
On what basis? Why should anyone on the server side be able to read them? If they are messages that are not intended for them, then they have no business reading the messages, or having access to the database of messages. If a select group of self appointed people deem themselves to be the only peo...
- 28 Aug 2015, 23:24
- Forum: Player talk
- Topic: [Poll]LazyTree
- Replies: 33
- Views: 11205
Re: [Poll]LazyTree
On what basis?Kull wrote:I propose making every message public, available for all to see. If you can read them, we should be allowed to read them too.
- 12 Aug 2015, 23:50
- Forum: TMW Classic
- Topic: Elements
- Replies: 41
- Views: 10711
Re: Elements
I'd like to see the Wu Xing system implemented https://github.com/Tuxemon/Tuxemon/wiki/creature-types
There is already a lot of reasoning and symbology associated with it which would make it easier to work with.
Wikipedia link for more information https://en.wikipedia.org/wiki/Wu_Xing
There is already a lot of reasoning and symbology associated with it which would make it easier to work with.
Wikipedia link for more information https://en.wikipedia.org/wiki/Wu_Xing
- 11 Aug 2015, 17:46
- Forum: TMW Classic
- Topic: How should native guild work?
- Replies: 4
- Views: 1696
Re: How should native guild work?
guild chat already works and guild storage is a planned featureTravolta wrote:There could be a guild storage
...
And of course guild chat. Life would be boring without it
- 11 Aug 2015, 16:50
- Forum: TMW Classic
- Topic: How should native guild work?
- Replies: 4
- Views: 1696
Re: How should native guild work?
I do not understand the desire to limit the number of guilds or the desire to subject guild creation to forum poll or gm approval. if every player decided that they wanted to be in their own guild it would not affect any other player in the slightest way. for that reason I do not support these kinds...
- 24 Jul 2015, 17:02
- Forum: Support and Bug reports
- Topic: Monster lag
- Replies: 6
- Views: 2518
Re: Monster lag
note the fix currently on test requires a recent version of manaplus. the final fix will support older clients thanks to meko.
- 06 Jul 2015, 19:03
- Forum: Player talk
- Topic: TMW Memes
- Replies: 43
- Views: 14488
Re: TMW Memes
pretty funny
- 16 Jun 2015, 13:02
- Forum: GM Community Suggestions
- Topic: Chicka-Maria (redux)
- Replies: 22
- Views: 16385
Re: Chicka-Maria (redux)
Have another yes.
- 16 Jun 2015, 12:51
- Forum: TMW Classic
- Topic: In Game Guild management [DIS]
- Replies: 14
- Views: 4956
Re: In Game Guild management [DIS]
0. As limit on no of team members in party has been removed, there isn't much difference between party and guild. I propose the following things : 1. Guild Bank, which guild admins can use and the items that have been in guild bank will be owned by that guild forever. they cant be transfered to oth...
- 16 Jun 2015, 00:33
- Forum: TMW Classic
- Topic: In Game Guild management [DIS]
- Replies: 14
- Views: 4956
Re: In Game Guild management [DIS]
I think that guilds should be: One per character Creatable by a character that is a certain level or completed a certain quest line Personally, I don't think guilds should be subject to voting. I think it's a better game experience to make as much in game content accessible only by playing, and not ...
- 03 Jun 2015, 23:29
- Forum: Player talk
- Topic: Only kick for botting?
- Replies: 16
- Views: 3407
Re: Only kick for botting?
You don't understand my feelings You are right, I do not understand your feelings. I responded to you the way I did because you were attacking the institution that runs this game and some specific figures in it. That was completely unwarranted and disrespectful to the people who devote their time a...
- 02 Jun 2015, 23:18
- Forum: Player talk
- Topic: Only kick for botting?
- Replies: 16
- Views: 3407
Re: Only kick for botting?
On the contrary Terra, I consider this a minor problem which has already been solved. If bots were a "big problem" there would be highly noticeable effects from their actions, and yet, we see nothing. Bots are dealt with effectively through the current system (aside from the workload on cu...
- 02 Jun 2015, 22:02
- Forum: Player talk
- Topic: Only kick for botting?
- Replies: 16
- Views: 3407
Re: Only kick for botting?
Weird system. If no GMs online, botting is allowed. I've seen this posted a few times by a couple users and I'm really curious as to what you think you're talking about. Do you think a magical always watching fairy just snaps her fingers and anyone botting is banned? Take a moment and think. Botter...