Search found 29 matches

by Argh
02 Mar 2005, 21:44
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Karma
Replies: 27
Views: 9987

hmmm... what about a kind of assessment-system: the players could rate each others (maybe without displaying this to the other players) and the game would generate an average value of all ratings for the particular player.
by Argh
28 Feb 2005, 19:24
Forum: Graphics Development
Topic: Neorice's monster thread
Replies: 37
Views: 12885

ahhh... I really love that snake :D
good work neoriceisgood!
by Argh
27 Feb 2005, 13:54
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102609

okay okay, just found it an interesting idea :lol:
by Argh
27 Feb 2005, 13:43
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102609

thats right, but this would be just 1 or 2 kb... a simple face with just a few colors as a png
by Argh
27 Feb 2005, 11:29
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102609

Hmm... what about letting the player import selfmade faces?
by Argh
20 Feb 2005, 09:18
Forum: Feedback / Feature Requests / Content Suggestions
Topic: System that manages the using of game objects
Replies: 9
Views: 3964

Ah, sorry guys, I think now I see my problem :roll:.
I will try to overwork everything and get a distance to the implementation.

edit: okay, I started adding a overworked system to the bottom of http://themanaworld.sf.net/wiki?ObjectUsage
by Argh
19 Feb 2005, 18:53
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Skills?
Replies: 31
Views: 11668

But then you'll need to think about every object in the world, which weapon type it is instead of letting all be decided automaticly. For example: if you would attack a creature by throwing an apple? is the apple then a throwing weapon? if you hit the creature with it, what is the apple then? how wo...
by Argh
19 Feb 2005, 18:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: System that manages the using of game objects
Replies: 9
Views: 3964

This is completly right, but I personally don't see a problem for the user - I mean, you can hide as much as possible from the user, so he doesn't has to manage all the comlex interiors. Could you give me an example for the problem arousing from my ideas with the human interaction? btw: If we don't ...
by Argh
19 Feb 2005, 17:48
Forum: Feedback / Feature Requests / Content Suggestions
Topic: System that manages the using of game objects
Replies: 9
Views: 3964

Dropping item would be nothing more than player->store_entity(player->inventory->object_to_drop, world) ...the Problem: How are game object and their relation to the world currently managed? I think of something like that: We've got a world-object, which is - among other things - a container for a l...
by Argh
19 Feb 2005, 14:34
Forum: Feedback / Feature Requests / Content Suggestions
Topic: System that manages the using of game objects
Replies: 9
Views: 3964

System that manages the using of game objects

Hi!

With the permission of Kyokai I put my description of a system that describes how the usage of game objects is managed in The Mana World into the wiki:
http://themanaworld.sf.net/wiki?ObjectUsage

Please discuss this approach here.
by Argh
19 Feb 2005, 11:16
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Skills?
Replies: 31
Views: 11668

I've got a suggestion for the weapon skills: Why using weapon types? Why not giving the player the abilitie to use EVERY object he can carry to attack in a list of ways and express his attacking abilities via these attack skills? I think it's better to think about HOW he attacks and not with WHAT he...
by Argh
19 Feb 2005, 09:38
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Character specializations
Replies: 7
Views: 3160

Hi! I like quest awards, too, but I wonder how this will be implemented in a MMORPG - are they're going to be automaticly created (which somehow may make them all be the same, if only the places, the ones who give you the quest and the items change), or put up by the "game masters"(hard wo...
by Argh
17 Feb 2005, 15:08
Forum: Feedback / Feature Requests / Content Suggestions
Topic: manipulation + combination of objects
Replies: 18
Views: 6996

Yeah, good suggestion Rotonen! I think this randomness shoulde be part of every manipualtion process in relation to you skills and attributes. I.e. (coming back to my example with the bread) you could randomly produce bread which heals you (I'm not assuming now that normal food gives back HP), if yo...
by Argh
16 Feb 2005, 17:31
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Magic System --- Here is is!
Replies: 60
Views: 19610

Hi Kyokai! #1: I like that approach about getting new spells by completing (maybe automaticly generated) quests - it would make the process of getting a new spell MUCH more special and juicy for the involved player: it makes a big difference if you just buy a mighty spell than to have to complete a ...
by Argh
16 Feb 2005, 06:03
Forum: Feedback / Feature Requests / Content Suggestions
Topic: scheduling
Replies: 8
Views: 3151

Do players need to eat, drink and sleep? No, I think I said that in the needs-suggestion :) The only two needs that I think are useful for a player are stamina(so resting is needed after long runs) and fatigue(sleeping), alway care to eat and drink would mean no fun, so I think this should be maybe...