Search found 414 matches

by Talaroc
21 Oct 2005, 16:39
Forum: TMW Classic
Topic: Magic System(hmm, sometihngs wrong here)
Replies: 32
Views: 14184

And what if the "Doom" spell would cost all Mana Points of the caster.? And i mean all like in maximun spell points, not just the remaining. One larger mana potion would negate that. There are some things that are just too powerful to be compensated by making it cost more. Bear in mind yo...
by Talaroc
19 Oct 2005, 03:48
Forum: TMW Classic
Topic: Magic System(hmm, sometihngs wrong here)
Replies: 32
Views: 14184

Um, no. Think about the mindset of a person playing this. This is an omni-spell, which means that nobody is going to go after any spells but this; it doesn't matter if it takes a few extra seconds to cast, if you've got a meele tank standing in front of you, and given that you can annihilate monster...
by Talaroc
18 Oct 2005, 10:17
Forum: TMW Classic
Topic: Magic System(hmm, sometihngs wrong here)
Replies: 32
Views: 14184

Even with only a percentage change to succeed, it's way too powerful for an MMO. It breaks game balance in a big way.
by Talaroc
07 Oct 2005, 05:44
Forum: Graphics Development
Topic: Variable colours
Replies: 36
Views: 16019

Um...well, look at the character sprites we've got. I use approximately seven or eight colors to do all the internal work; all the outlining is the same color. So you would want me to turn all the internal stuff different shades of grey?
by Talaroc
06 Oct 2005, 08:19
Forum: Graphics Development
Topic: A Bat
Replies: 26
Views: 9629

Biggest problem I see is positioning; as someone mentioned, the head should be pointed forward, rather than up. That's just how they fly. With regards to color, I would agree that a more brownish body would be a good idea; for the sake of visibility, some (small) light bluish highlights could be add...
by Talaroc
06 Oct 2005, 08:16
Forum: Graphics Development
Topic: Variable colours
Replies: 36
Views: 16019

Question: would it be overly difficult to use variable colors to (eventually) impliment alternate skin tones for the character set, if I provided full palettes for them?
by Talaroc
06 Oct 2005, 08:10
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102476

a Up slash is not about power but slashing swift and precise Well, that depends where you're from. The Far East with their light, sharp katanas didn't have to hit hard. Indeed, the Samurais aimed for one blow per fight. However, farther west swords were huge, heavy, and for the most part pretty blu...
by Talaroc
05 Oct 2005, 19:38
Forum: Graphics Development
Topic: The care and feeding of pixel artists
Replies: 18
Views: 7597

I think what he was meaning was basically, be accepting of criticism, and grow a thicker skin to the rest. 'Cause they're both going to happen, regardless of where you are.
by Talaroc
05 Oct 2005, 02:42
Forum: Off topic
Topic: The World of Mana
Replies: 34
Views: 13289

Why would we need to get rid of the word "mana?" Google it; there's rather a lot of stuff that uses that word. As long as we don't bring it close to one of Square's names, we should be fine.
by Talaroc
04 Oct 2005, 21:16
Forum: Off topic
Topic: The World of Mana
Replies: 34
Views: 13289

I think still using "Mana" in the name would probably be fine, so long as we keep it distanced from any of their trademarked names. Lets see what I can come up with off the top of my head (don't know if any of these have trademark issues, but whatever)... Age of the Mana Realms The Mana Wa...
by Talaroc
04 Oct 2005, 20:55
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Monster Generation
Replies: 5
Views: 3025

I don't think a single "creation" sprite would be the best idea...however, we could add creation sprites to each monsterset; hold on to a small set (two or three) of generic creation animations that can be used in a pinch, and otherwise use creation sprites that make sense for the particul...
by Talaroc
04 Oct 2005, 19:25
Forum: Off topic
Topic: While looking for info found job offering for pixel artists
Replies: 6
Views: 3059

Some of the best spriting tutorials I've found.

Every time you make a character based around perfect 8 direction angles, a kitten is stomped. A cute one. That belongs to a mischevious but loveable orphan. Who has no arms.
Heheh...
by Talaroc
04 Oct 2005, 19:07
Forum: Off topic
Topic: The World of Mana
Replies: 34
Views: 13289

Adding "online" isn't likely to solve the problem, particularly since so few people actually bother to say, for exampe, "Ragnarok Online." It's just "Ragnarok" to most. If we're going to keep away from the ire of Square's lawyers, we're probably going to have to conside...
by Talaroc
04 Oct 2005, 08:33
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102476

I shudder to think what sort of person would get erotic enjoyment out of those videos, but thanks nontheless. :lol:
by Talaroc
04 Oct 2005, 02:48
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102476

By the way: Talaroc, you haven't fill in the estimated release date of the new sprites at the assignation page on the wiki ( http://wiki.themanaworld.org/Assignation ). do you have any idea when we can replace the actual sprites? the only missing sprites to do so are those of the attack animation f...