The problem is I only have 1 skill points available when I am job level 11:
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Search found 352 matches
- 08 Sep 2013, 18:01
- Forum: Player talk
- Topic: Skills Reset
- Replies: 3
- Views: 1064
- 08 Sep 2013, 12:55
- Forum: Player talk
- Topic: Skills Reset
- Replies: 3
- Views: 1064
Skills Reset
Hi all,
I have been away for a couple of years, but when I come back to the game, I see that the server has implemented skills. But unlike new players, I don't have any skills points, and I am already job level 10. Is there any way to reset my skills points so that I can increase my skill levels?
I have been away for a couple of years, but when I come back to the game, I see that the server has implemented skills. But unlike new players, I don't have any skills points, and I am already job level 10. Is there any way to reset my skills points so that I can increase my skill levels?
- 17 Apr 2010, 03:41
- Forum: Graphics Development
- Topic: [REQ] Monster sprite improvements
- Replies: 63
- Views: 16977
Re: [REQ] Monster sprite improvements
I think the original looks better.
What did you change beside changing the brightness and removing the cloud?
What did you change beside changing the brightness and removing the cloud?
- 17 Apr 2010, 03:31
- Forum: Graphics Development
- Topic: Big Tree
- Replies: 14
- Views: 6029
Re: Big Tree
Okay, I have removed the leaves:
And with vines and shadows:
And with vines and shadows:
- 16 Apr 2010, 22:15
- Forum: Graphics Development
- Topic: Big Tree
- Replies: 14
- Views: 6029
Re: Big Tree
Actually, it wasn't intended to be use in the game, but that's a good point. Too bad, I drew the leaves on the wrong layer and now it is hard to remove, but I can remove them.
- 06 Apr 2010, 01:06
- Forum: Graphics Development
- Topic: Big Tree
- Replies: 14
- Views: 6029
Re: Big Tree
Sure. It is actually on my photobucket account (http://s143.photobucket.com/albums/r156/SnEptUne/), the colour may need some adjustment. http://i143.photobucket.com/albums/r156/SnEptUne/small_bush_64s.png http://i143.photobucket.com/albums/r156/SnEptUne/plant2.png Since I don't see any complain, I w...
- 05 Apr 2010, 02:02
- Forum: Graphics Development
- Topic: Big Tree
- Replies: 14
- Views: 6029
Re: Big Tree
I see. What about the big tree. Is it too big? Unlike the last tree I created, I fall back to drawing leaves one by one because my grandma said that previous the tree I made look more like fur ball on a stick then a tree.
- 05 Apr 2010, 01:24
- Forum: Graphics Development
- Topic: Big Tree
- Replies: 14
- Views: 6029
Big Tree
Hi people, Long time no see. I was away in from home for the last year, so I didn't have the resource to draw up more pixel arts. However, now that I am back, I see that a few of my plants are in used in the swamp area. They definitely need polish, some of the plants are blurred as if someone resize...
- 31 Oct 2009, 12:07
- Forum: Graphics Development
- Topic: turtle [FAIL]
- Replies: 8
- Views: 2097
Re: turtle [FND]
Shading aside, the turtle have the right perspective compare to the butterfly. The side view doesn't look right though, it seems as the legs are detaching themselves. Nevertheless, shading should be trivial, but as a general rule, you shouldn't just make the shadow darker. Think of what you want the...
- 31 Oct 2009, 12:02
- Forum: Graphics Development
- Topic: butterfly [FND]
- Replies: 18
- Views: 4190
Re: butterfly [FND]
The perspective is not right. The first row and third row should not have the same height.
- 18 Oct 2009, 00:07
- Forum: Graphics Development
- Topic: Woodland - new tree color correction
- Replies: 9
- Views: 1945
Re: Woodland - new tree color correction
They are of different styles, so it wouldn't work. If you want more trees, I can make more.
- 17 Oct 2009, 23:56
- Forum: Graphics Development
- Topic: Winged Helm Tiara
- Replies: 18
- Views: 6089
Re: Non-Valkyrie Winged Helm Tiara
Actually, now that I look at it, it is terrible, with or without feathers. So I wouldn't work on it anymore. But you are free to make modification.
- 16 Apr 2009, 11:41
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5718
Re: [WIP] New Woodland
Thanks.
- 14 Apr 2009, 13:27
- Forum: Graphics Development
- Topic: Open door
- Replies: 33
- Views: 7307
Re: Open door
I think Aimo meant that doors usually open into the house, instead of out from the house. Not that it will be animated.
- 14 Apr 2009, 13:06
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5718
Re: [WIP] New Woodland
I also like to get Len's cliff in the new woodland tile. Len, do you mind if I port it to the woodland map? I have one problem though. Maybe I am just bad with puzzle, it seems like some tiles does not exist to create a ) curve as show in this picture: http://i143.photobucket.com/albums/r156/SnEptUn...