Search found 16 matches
- 17 Jan 2007, 21:01
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Library, Book and stories
- Replies: 4
- Views: 1728
- 16 Jan 2007, 07:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Why don't you Bundle?
- Replies: 2
- Views: 1653
- 15 Jan 2007, 21:14
- Forum: Support and Bug reports
- Topic: Ubuntu Repositories
- Replies: 7
- Views: 3622
Re: How do I compile?
How do I compile? I forgot... How to compile and run TMW on your GNU/Linux Box ================================================ Homepage: http://themanaworld.org/ IRC: irc.freenode.net / #themanaworld 1) Requirements 2) Compiling The Mana World 3) Notes 1. Requirements =============== You are expec...
- 12 Jan 2007, 13:38
- Forum: Off topic
- Topic: Submit Screenshots of other games you play
- Replies: 36
- Views: 16267
Silkroad reminds me of Lineage 2, which I used to play. Golden Sun, a Game for Game Boy Advance I finished The Lost Age a few months ago, don't know how it compares to the original, but I had a lot of fun playing it. Now I'm playing Lunar Genesis, my most recently acquired game for the DS. http://de...
- 09 Jan 2007, 06:37
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
- 07 Jan 2007, 17:35
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
It's indeed intended for pixeling later on. And as far as I'm concerned, whoever might take on the task of pixeling from my concepts, can feel free to omit details, but I think I'll still put in some nuts and bolts even if it's not to be pixelized. It can help deliver the overall look and feel of th...
- 07 Jan 2007, 15:30
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
- 28 Dec 2006, 10:13
- Forum: Graphics Development
- Topic: Cave Snake Modification
- Replies: 9
- Views: 3102
Interesting, though I feel the light is a little overwhelming. The way it's tightly cut off in it's shading and, what do you call it in pixel terms? Pillow shaded? I get the feeling it should originate from a bigger and softer source. I like it though, brings a little more life the the cave snake. H...
- 14 Dec 2006, 04:39
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
- 13 Dec 2006, 02:27
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
This is an illusion, I'm not really here. Ah well, I promise to try and get back up to speed on my brainstorming, my past weeks absence is all due to my gc. Hrm. Following is a result of me being too tired, but I don't want to post without something to show. http://wiki.themanaworld.org/images/6/6c/...
- 29 Nov 2006, 17:59
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
In the latest batch I got the feeling of ski-gear, modern maybe. So you might be right. Nothing is etched in stone though, this is just brainstormed, if you have more specific suggestions, they're welcome. I'm mostly pulling 5-min stuff out my a right now, trying to spark some ideas and get the ball...
- 29 Nov 2006, 12:18
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
- 29 Nov 2006, 06:58
- Forum: Graphics Development
- Topic: Deesines' Art Dump
- Replies: 24
- Views: 7827
Deesines' Art Dump
Here's my thread where I will continously post new sketches and artwork. It'll be a lot of brainstormed grayscale stuff. But if anyone fancies anything, I can take that particular sketch and give it a makeover, incase any pixel artist wants a cleaner version or even a coloured version. Just give me ...
- 23 Nov 2006, 13:08
- Forum: Graphics Development
- Topic: [FND] Block Walls (City walls, Prison, Arena)
- Replies: 158
- Views: 58333
- 23 Nov 2006, 11:08
- Forum: Graphics Development
- Topic: Female character sits with legs spread apart?
- Replies: 95
- Views: 34686