Search found 20 matches
- 29 Dec 2005, 14:15
- Forum: Support and Bug reports
- Topic: Bug: Unknown error while decompressing map data
- Replies: 35
- Views: 14470
Well actually I have it too at my second gentoo box, I tried to reinstall physfs, libguichan and tmw, even manually, even deleted the .tmw folder in ~, but it didnt work..On my first gentoo box however I have no problems at all with this, I just emerged tmw (Of course using the @x86 flag) and well.....
- 26 May 2005, 20:27
- Forum: Player talk
- Topic: Submit your screenshots!
- Replies: 116
- Views: 30334
- 24 May 2005, 20:58
- Forum: Off topic
- Topic: Am i the only 1 noticing this???
- Replies: 28
- Views: 8610
- 11 Apr 2005, 13:11
- Forum: News
- Topic: Getting Organized
- Replies: 12
- Views: 8434
- 11 Apr 2005, 08:13
- Forum: News
- Topic: Getting Organized
- Replies: 12
- Views: 8434
- 11 Apr 2005, 08:08
- Forum: Player talk
- Topic: Best??!?!?!
- Replies: 17
- Views: 4403
- 08 Mar 2005, 15:56
- Forum: Off topic
- Topic: That fruity Banana Republic Thing
- Replies: 19
- Views: 6221
Yesterday was a very sad day in history of Europe, and therefore i thank you, hammerbear, for putting that front page online, another way to say 'Duck you' to the Banana Republic Europe would be to Googlebomb it, anyways, I just read through our local newspaper and sadly there isnt even one article/...
- 07 Mar 2005, 14:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat System Final Vote
- Replies: 39
- Views: 13756
I'm relatively neutral and will just try to help with both attempts, but anyways, before voting, you should know a some things: Indirect System is really much like a direct System, it is NOT NOT NOT comparable to a FF-like system, or some other round-based game. Indirect System: 1. Player selects en...
- 05 Mar 2005, 22:21
- Forum: Player talk
- Topic: How did you come here?
- Replies: 512
- Views: 239242
- 04 Mar 2005, 19:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: IMPORTANT!!! Combat System--Please respond.
- Replies: 22
- Views: 7840
We could also send the coodinates when attacking normally and the direction (very similar to a move packet) to let the player just calculate which monsters are in our range anyways (so a direct SoM-Conversion, where you can hit several monsters with one slash) (This wouldnt be possible if the client...
- 03 Mar 2005, 11:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Karma
- Replies: 27
- Views: 10289
- 03 Mar 2005, 11:46
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Summary of combat system, comic explanation inside
- Replies: 15
- Views: 7926
Rotonen: Your idea kinda sounds like one of this games where some code monkeys fight against each other with self-programmed robots/algorithms ;) Another example of this is a stupid bot and if we would enable that, player could just look up the best AI algorithms in the internet and use them and do ...
- 01 Mar 2005, 14:58
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Annoucement! Equipment System Frame Up!
- Replies: 22
- Views: 8871
I totally agree with talaroc and also wouldnt implement mounts, that would be a) work and b) a simple copy of WoW/etc... Anyways, just got another Idea when thinking about this one old Zelda SNES game...there was one item (mirror or something) you could change the complete world with (a parrallel wo...
- 28 Feb 2005, 23:14
- Forum: Graphics Development
- Topic: Icons
- Replies: 32
- Views: 10117
Certainly you don't mean to integrate some kind of bevel in the icons? Even if the bevel would fit our current GUI (this brown one I think doesn't), what if we'd want to change it? No, instead we need simply the icons, and if we want a box or bevel around them we do that separately in the game. Goo...
- 28 Feb 2005, 09:08
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat manauvers
- Replies: 36
- Views: 11884
Anyways, Kyokai, if you mean me when talking about 'developers think this is too hard to implement': I didnt say that, even if its more complicated to do 2 bars, it isnt that much work and I don't really care much if we have two or just one bar, I, as a developer (but i dont know, what the others wi...