Search found 9 matches
- 12 Apr 2005, 22:12
- Forum: Support and Bug reports
- Topic: hit - sound problem
- Replies: 6
- Views: 3071
- 12 Apr 2005, 18:47
- Forum: Support and Bug reports
- Topic: hit - sound problem
- Replies: 6
- Views: 3071
- 12 Apr 2005, 16:15
- Forum: Support and Bug reports
- Topic: hit - sound problem
- Replies: 6
- Views: 3071
of course :D [15:39:52] Using video driver: x11 [15:39:52] Possible to create hardware surfaces: no [15:39:52] Window manager available: yes [15:39:52] Accelerated hardware to hardware blits: no [15:39:52] Accelerated hardware to hardware colorkey blits: no [15:39:52] Accelerated hardware to hardwar...
- 12 Apr 2005, 15:57
- Forum: Support and Bug reports
- Topic: hit - sound problem
- Replies: 6
- Views: 3071
hit - sound problem
hiiii x3 I got the latest cvs version... and when I push strg (attack) the game crashs :< #0 0xb7dad27b in Mix_VolumeChunk () from /usr/lib/libSDL_mixer-1.2.so.0 #1 0x08087e0c in SoundEffect::play(int, int) (this=0x8181400, loops=0, volume=0) at resources/soundeffect.cpp:60 #2 0x080997ba in Sound::p...
- 11 Mar 2005, 17:19
- Forum: Support and Bug reports
- Topic: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
- Replies: 13
- Views: 5681
- 11 Mar 2005, 14:52
- Forum: Support and Bug reports
- Topic: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
- Replies: 13
- Views: 5681
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1220643296 (LWP 3577)] Being::nextStep() (this=0x81d7078) at being.cpp:192 192 new_x = path->x; Mhhh I think I have the latest cvs version (there are no newer updates). That happend after death. Maybe there is still somethin...
- 10 Mar 2005, 18:07
- Forum: Support and Bug reports
- Topic: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
- Replies: 13
- Views: 5681
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1220643296 (LWP 13930)] 0x42074501 in _int_free () from /lib/tls/libc.so.6 (gdb) backtrace #0 0x42074501 in _int_free () from /lib/tls/libc.so.6 #1 0x420734d6 in free () from /lib/tls/libc.so.6 #2 0xb7d41421 in operator dele...
- 07 Mar 2005, 16:15
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat System Final Vote
- Replies: 39
- Views: 13744
I've voted for the directly player-controlled way because the way Kyokai described it fits best with the way I like a combat system. I don't really know how that would be written as code. But I think a package each hit would do it. When needed it should be possible to add a loop which reattackts the...
- 22 Feb 2005, 10:11
- Forum: Player talk
- Topic: How did you come here?
- Replies: 512
- Views: 238806