Search found 9 matches

by nachdenki
12 Apr 2005, 22:12
Forum: Support and Bug reports
Topic: hit - sound problem
Replies: 6
Views: 3049

oh, yeah. that was the problem x_x thanks.
by nachdenki
12 Apr 2005, 18:47
Forum: Support and Bug reports
Topic: hit - sound problem
Replies: 6
Views: 3049

jep, it's in the data/sfx directory :?
by nachdenki
12 Apr 2005, 16:15
Forum: Support and Bug reports
Topic: hit - sound problem
Replies: 6
Views: 3049

of course :D [15:39:52] Using video driver: x11 [15:39:52] Possible to create hardware surfaces: no [15:39:52] Window manager available: yes [15:39:52] Accelerated hardware to hardware blits: no [15:39:52] Accelerated hardware to hardware colorkey blits: no [15:39:52] Accelerated hardware to hardwar...
by nachdenki
12 Apr 2005, 15:57
Forum: Support and Bug reports
Topic: hit - sound problem
Replies: 6
Views: 3049

hit - sound problem

hiiii x3 I got the latest cvs version... and when I push strg (attack) the game crashs :< #0 0xb7dad27b in Mix_VolumeChunk () from /usr/lib/libSDL_mixer-1.2.so.0 #1 0x08087e0c in SoundEffect::play(int, int) (this=0x8181400, loops=0, volume=0) at resources/soundeffect.cpp:60 #2 0x080997ba in Sound::p...
by nachdenki
11 Mar 2005, 17:19
Forum: Support and Bug reports
Topic: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Replies: 13
Views: 5524

jep, it's still like that. I got another crash as well #0 void std::list<Being*, std::allocator<Being*> >::merge<BeingCompare>(std::list<Being*, std::allocator<Being*> >&, BeingCompare) (this=0xbffff5c0, __x=@0xbffff7e0) at being.cpp:130 #1 0x08085bfb in void std::list<Being*, std::allocator<Bei...
by nachdenki
11 Mar 2005, 14:52
Forum: Support and Bug reports
Topic: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Replies: 13
Views: 5524

Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1220643296 (LWP 3577)] Being::nextStep() (this=0x81d7078) at being.cpp:192 192 new_x = path->x; Mhhh I think I have the latest cvs version (there are no newer updates). That happend after death. Maybe there is still somethin...
by nachdenki
10 Mar 2005, 18:07
Forum: Support and Bug reports
Topic: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Replies: 13
Views: 5524

Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1220643296 (LWP 13930)] 0x42074501 in _int_free () from /lib/tls/libc.so.6 (gdb) backtrace #0 0x42074501 in _int_free () from /lib/tls/libc.so.6 #1 0x420734d6 in free () from /lib/tls/libc.so.6 #2 0xb7d41421 in operator dele...
by nachdenki
07 Mar 2005, 16:15
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Combat System Final Vote
Replies: 39
Views: 13618

I've voted for the directly player-controlled way because the way Kyokai described it fits best with the way I like a combat system. I don't really know how that would be written as code. But I think a package each hit would do it. When needed it should be possible to add a loop which reattackts the...
by nachdenki
22 Feb 2005, 10:11
Forum: Player talk
Topic: How did you come here?
Replies: 512
Views: 214966

yeah same here, happypenguin.org :O
I was looking for a game XD
and well... I like mmorpgs :)