Search found 23 matches

by zox
18 Feb 2007, 14:05
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Gameplay Suggestions (non-core)
Replies: 4
Views: 2287

Oh, I wasn't nagging for the developers to respond - I know the importance of a legible codebase to any development path - I mainly meant that ordinary players might have something to say about it.

I probably should have put it in Player Talk ... :?
by zox
18 Feb 2007, 00:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Gameplay Suggestions (non-core)
Replies: 4
Views: 2287

I don't mean "suspected as dictated by some higher authority", or on some official blacklist. I mean only as an element of gameplay that players are free to utilise as they wish, and only incidentally, can use as a wake-up call that botters might not handle well. As an aside - The issue of...
by zox
15 Feb 2007, 22:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Interface suggestions
Replies: 4
Views: 2174

Whichever works. I have a preference for using keypress (maybe just the arrow keys?) because it happens precisely when you are definitely not using the mouse, whereas the timeout can happen by pausing too long during use, or linger past its welcome. In my experience, timeouts never sync with the use...
by zox
15 Feb 2007, 12:56
Forum: TMW Classic
Topic: Abandoned Semi-Nomad Settlement
Replies: 6
Views: 4841

zox, instead of bashing the current situation, contact Dabe and be useful. I'm pretty sure you have missed the point of my questions. I would have preferred them answered. In attempting to be helpful, I realised that I didn't understand what was wanted well enough to proceed. I find these kinds of ...
by zox
15 Feb 2007, 11:50
Forum: Player talk
Topic: Aargh! Please help me find that wiki page.
Replies: 4
Views: 1297

Thanks, I haven't found it yet, but at least now I can read everything.
by zox
15 Feb 2007, 06:57
Forum: Player talk
Topic: Aargh! Please help me find that wiki page.
Replies: 4
Views: 1297

I haven't discovered a search term that returns the page I'm after.
by zox
15 Feb 2007, 05:43
Forum: Player talk
Topic: Aargh! Please help me find that wiki page.
Replies: 4
Views: 1297

Aargh! Please help me find that wiki page.

It was a discussion about stat/experience systems, primarily what is wrong with most of them. Quite thorough. I think it was mainly by Bjørn, or Crush - but I read a lot of pages, so I could be confused about who wrote what. Thing is, there is information in the wiki, but most of it...
by zox
15 Feb 2007, 04:34
Forum: TMW Classic
Topic: sprite footprint to tile guide.
Replies: 0
Views: 1260

sprite footprint to tile guide.

http://img401.imageshack.us/img401/339/footprintyz6.png http://img254.imageshack.us/img254/8179/walkstandsitnd4.png The purpose of this is to show which parts of walkable tiles must be drawn as walkable terrain to look right and which parts can include edges of non-walkable terrain or objects that ...
by zox
15 Feb 2007, 01:57
Forum: TMW Classic
Topic: Abandoned Semi-Nomad Settlement
Replies: 6
Views: 4841

Well, it has to be coherent so a few questions need to be answered (maybe this has already been thrashed out on IRC). Is it terrain enhancement only, or are PCs supposed to be able to interact with it to some extent? A crawl-sized door is okay for a nomadic dwelling, but yours is even smaller, so I ...
by zox
15 Feb 2007, 01:20
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Gameplay Suggestions (non-core)
Replies: 4
Views: 2287

Gameplay Suggestions (non-core)

By "non-core" I mean ideas that can be implemented or not independently of the big questions. 1) Injured or irritated monsters attack the nearest PC (rather than target their attacker) variations, 1a) Irritation is contagious between monsters of the same type on adjacent tiles. 1b) Not in ...
by zox
15 Feb 2007, 00:52
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Interface suggestions
Replies: 4
Views: 2174

Interface suggestions

Only one so far, but I might forget if I don't post it. Best to keep distinct aspects in different threads, though. Maybe others will add to it. Hide pointer on keypress Even though the team are considering ways to provide purely keyboard-based control, there are invariably times when the pointer g...
by zox
13 Feb 2007, 12:02
Forum: Graphics Development
Topic: npcs
Replies: 18
Views: 5765

Yeah, I like his pose better than the previous banker. Btw, where could I fit the moustace? His eyes are half his face in size. I did actually think that the the eyes could be smaller - less childlike - for a banker. A pixel row off the bottom? The brow could perhaps be less rounded, too. Just had ...
by zox
12 Feb 2007, 03:21
Forum: Graphics Development
Topic: npcs
Replies: 18
Views: 5765

Isn't the current style for NPCs to be conspicuously different from player sprites?

Just a thought.
by zox
10 Feb 2007, 19:10
Forum: Player talk
Topic: I found a botter!
Replies: 4
Views: 1684

ehrm... http://img107.imageshack.us/img107/205/tmwscreenshot8sc8.th.png I didn't realise the server allowed 10* distinct attacks per second. (*When targets were available ... I wasn't quick enough with the alt-p) Valon seemed oblivious to other players' 'territory', but did stop to heal after every ...
by zox
10 Feb 2007, 09:22
Forum: Graphics Development
Topic: Lise - Len's skirt design.
Replies: 3
Views: 1974

I think both skirts on the purple dresses would work well for the right-foot-forward walking sprite (when walking). Billowing swirl between frames :)