Oh, I wasn't nagging for the developers to respond - I know the importance of a legible codebase to any development path - I mainly meant that ordinary players might have something to say about it.
I probably should have put it in Player Talk ...
Search found 23 matches
- 18 Feb 2007, 14:05
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Gameplay Suggestions (non-core)
- Replies: 4
- Views: 2299
- 18 Feb 2007, 00:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Gameplay Suggestions (non-core)
- Replies: 4
- Views: 2299
- 15 Feb 2007, 22:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Interface suggestions
- Replies: 4
- Views: 2179
Whichever works. I have a preference for using keypress (maybe just the arrow keys?) because it happens precisely when you are definitely not using the mouse, whereas the timeout can happen by pausing too long during use, or linger past its welcome. In my experience, timeouts never sync with the use...
- 15 Feb 2007, 12:56
- Forum: TMW Classic
- Topic: Abandoned Semi-Nomad Settlement
- Replies: 6
- Views: 4860
zox, instead of bashing the current situation, contact Dabe and be useful. I'm pretty sure you have missed the point of my questions. I would have preferred them answered. In attempting to be helpful, I realised that I didn't understand what was wanted well enough to proceed. I find these kinds of ...
- 15 Feb 2007, 11:50
- Forum: Player talk
- Topic: Aargh! Please help me find that wiki page.
- Replies: 4
- Views: 1297
- 15 Feb 2007, 06:57
- Forum: Player talk
- Topic: Aargh! Please help me find that wiki page.
- Replies: 4
- Views: 1297
- 15 Feb 2007, 05:43
- Forum: Player talk
- Topic: Aargh! Please help me find that wiki page.
- Replies: 4
- Views: 1297
Aargh! Please help me find that wiki page.
It was a discussion about stat/experience systems, primarily what is wrong with most of them. Quite thorough. I think it was mainly by Bjørn, or Crush - but I read a lot of pages, so I could be confused about who wrote what. Thing is, there is information in the wiki, but most of it...
- 15 Feb 2007, 04:34
- Forum: TMW Classic
- Topic: sprite footprint to tile guide.
- Replies: 0
- Views: 1261
sprite footprint to tile guide.
http://img401.imageshack.us/img401/339/footprintyz6.png http://img254.imageshack.us/img254/8179/walkstandsitnd4.png The purpose of this is to show which parts of walkable tiles must be drawn as walkable terrain to look right and which parts can include edges of non-walkable terrain or objects that ...
- 15 Feb 2007, 01:57
- Forum: TMW Classic
- Topic: Abandoned Semi-Nomad Settlement
- Replies: 6
- Views: 4860
Well, it has to be coherent so a few questions need to be answered (maybe this has already been thrashed out on IRC). Is it terrain enhancement only, or are PCs supposed to be able to interact with it to some extent? A crawl-sized door is okay for a nomadic dwelling, but yours is even smaller, so I ...
- 15 Feb 2007, 01:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Gameplay Suggestions (non-core)
- Replies: 4
- Views: 2299
Gameplay Suggestions (non-core)
By "non-core" I mean ideas that can be implemented or not independently of the big questions. 1) Injured or irritated monsters attack the nearest PC (rather than target their attacker) variations, 1a) Irritation is contagious between monsters of the same type on adjacent tiles. 1b) Not in ...
- 15 Feb 2007, 00:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Interface suggestions
- Replies: 4
- Views: 2179
Interface suggestions
Only one so far, but I might forget if I don't post it. Best to keep distinct aspects in different threads, though. Maybe others will add to it. Hide pointer on keypress Even though the team are considering ways to provide purely keyboard-based control, there are invariably times when the pointer g...
- 13 Feb 2007, 12:02
- Forum: Graphics Development
- Topic: npcs
- Replies: 18
- Views: 5782
Yeah, I like his pose better than the previous banker. Btw, where could I fit the moustace? His eyes are half his face in size. I did actually think that the the eyes could be smaller - less childlike - for a banker. A pixel row off the bottom? The brow could perhaps be less rounded, too. Just had ...
- 12 Feb 2007, 03:21
- Forum: Graphics Development
- Topic: npcs
- Replies: 18
- Views: 5782
- 10 Feb 2007, 19:10
- Forum: Player talk
- Topic: I found a botter!
- Replies: 4
- Views: 1684
ehrm... http://img107.imageshack.us/img107/205/tmwscreenshot8sc8.th.png I didn't realise the server allowed 10* distinct attacks per second. (*When targets were available ... I wasn't quick enough with the alt-p) Valon seemed oblivious to other players' 'territory', but did stop to heal after every ...
- 10 Feb 2007, 09:22
- Forum: Graphics Development
- Topic: Lise - Len's skirt design.
- Replies: 3
- Views: 1978