Search found 20 matches
- 01 Apr 2005, 06:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Proposed Spell List
- Replies: 13
- Views: 5592
Proposed Spell List
The Mana World Spell proposition General spell notes: * Familiar should be a quest, having it as a spell would lessen its usage. * Since the general spells take up three slots, this should be compensated for by adding more spells to each circle. * Due to the power of the bestow property spells, they...
- 18 Mar 2005, 07:03
- Forum: Graphics Development
- Topic: yup, one of those topics: "Character sprites"
- Replies: 29
- Views: 8606
I think what maci is trying to tell you is that the character sprite looks like to be standing on what appears to be his 'tippy toes', not that he has no feet. An now for the second image, I can see it looks better in terms of footware but without it, he remains the same. Just adjust the feets posi...
- 18 Mar 2005, 01:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Character level
- Replies: 25
- Views: 9789
The solution to bots is simple enough. Periodically, a mod ought to wander around greeting other players at random. If one doesn't respond, and continues to move along hunting, the mod sends a whisper/tell to the player asking for a response. If still no response is recieved, the mod sends a message...
- 14 Mar 2005, 16:06
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Annoucement! Equipment System Frame Up!
- Replies: 22
- Views: 8861
Some games do mounted combat, others don't. In RO, being mounted meant you did perfect damage (the size of the monster didn't affect your damage). Although I believe this has been changed to be spear weapons only. In WoW, mounted combat is impossible, and if dazed while mounted, you will be unmounte...
- 12 Mar 2005, 05:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Hybrid Combat
- Replies: 18
- Views: 7892
One thing I'd say is that running shouldn't be an issue for players, and that magic users should not be the prime target for monster AI (i.e. the monster kept attempting to break away the whole time it was being fought to get another shot at the mage.) Unique AI for different monsters would be good,...
- 12 Mar 2005, 02:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Hybrid Combat
- Replies: 18
- Views: 7892
- 12 Mar 2005, 01:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat System Final Vote
- Replies: 39
- Views: 13753
- 11 Mar 2005, 21:17
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Character level
- Replies: 25
- Views: 9789
The reason for my big push for some sort of character levels is community. If you want to find someone to adventure with, you want them to be around the power you are at. A level system would make identifying potential group mates much easier. Perhaps we could use some sort of morrowind system where...
- 10 Mar 2005, 04:09
- Forum: TMW Classic
- Topic: Basic plot rewrite outline
- Replies: 54
- Views: 18348
- 10 Mar 2005, 03:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat System Final Vote
- Replies: 39
- Views: 13753
Really? Is it? So that's why we're making our own story, world, graphics, sounds, magic system, interaction model, and so on. No, see, what this is is a new game that's rooted in the style of SoM. If we were just cloning it everything would be a hell of a lot easier, not to mention more prone to ou...
- 09 Mar 2005, 23:06
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Character level
- Replies: 25
- Views: 9789
Not everyone is a weekend player. Take your issues with full-time players somewhere else. :roll: True, there isn't a lot you can do against bots, but stiff penalties can be tried. (erase account/ban IP?) I'm for levels. It makes it easier to find teams that are close to your growth level, and if twe...
- 09 Mar 2005, 22:45
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: World map/kingdoms/regions
- Replies: 30
- Views: 11803
My thought would be to have the temples reletively close together, (say you want to learn magic from temples that aren't next to eachother? how long should you have to spend getting there?) and all accessable conviniently by new players. (i.e. not needing to choose running like a madman through a di...
- 09 Mar 2005, 22:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat System Final Vote
- Replies: 39
- Views: 13753
The Secret of Mana was not multiplayer, and thus had not possibilities of team play. Usually, different members of the team have different roles. Let's go over some traditional MMORPG roles and see what the difference real-time to indirect has on them. Tank: Stands there, gets hit, and attacks monst...
- 08 Mar 2005, 01:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat System Final Vote
- Replies: 39
- Views: 13753
- 08 Mar 2005, 01:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: World map/kingdoms/regions
- Replies: 30
- Views: 11803
Randomly placed? I guarantee that would cause all sorts of confustion/silliness/frustration. It would probably be a lot of work to write a program to randomly place the cities and temples for just the one time use, more than it would be to actually plan out where things will be. The things to accoun...