Search found 20 matches

by WakkaCraft
01 Apr 2005, 06:48
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Proposed Spell List
Replies: 13
Views: 5545

Proposed Spell List

The Mana World Spell proposition General spell notes: * Familiar should be a quest, having it as a spell would lessen its usage. * Since the general spells take up three slots, this should be compensated for by adding more spells to each circle. * Due to the power of the bestow property spells, they...
by WakkaCraft
18 Mar 2005, 07:03
Forum: Graphics Development
Topic: yup, one of those topics: "Character sprites"
Replies: 29
Views: 8498

I think what maci is trying to tell you is that the character sprite looks like to be standing on what appears to be his 'tippy toes', not that he has no feet. An now for the second image, I can see it looks better in terms of footware but without it, he remains the same. Just adjust the feets posi...
by WakkaCraft
18 Mar 2005, 01:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Character level
Replies: 25
Views: 9499

The solution to bots is simple enough. Periodically, a mod ought to wander around greeting other players at random. If one doesn't respond, and continues to move along hunting, the mod sends a whisper/tell to the player asking for a response. If still no response is recieved, the mod sends a message...
by WakkaCraft
14 Mar 2005, 16:06
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Annoucement! Equipment System Frame Up!
Replies: 22
Views: 8687

Some games do mounted combat, others don't. In RO, being mounted meant you did perfect damage (the size of the monster didn't affect your damage). Although I believe this has been changed to be spear weapons only. In WoW, mounted combat is impossible, and if dazed while mounted, you will be unmounte...
by WakkaCraft
12 Mar 2005, 05:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Hybrid Combat
Replies: 18
Views: 7674

One thing I'd say is that running shouldn't be an issue for players, and that magic users should not be the prime target for monster AI (i.e. the monster kept attempting to break away the whole time it was being fought to get another shot at the mage.) Unique AI for different monsters would be good,...
by WakkaCraft
12 Mar 2005, 02:13
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Hybrid Combat
Replies: 18
Views: 7674

hmm, interesting. I'm open to discussing the aesthetics of this system, I see plenty of good possibilites in it.

I disagree with making all magic area of effect though.
by WakkaCraft
12 Mar 2005, 01:52
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Combat System Final Vote
Replies: 39
Views: 13625

http://sourceforge.net/projects/themanaworld Just look at the project description, I won't say another word on this topic. Just don't tell me I don't know what I'm doing. TMW is near its first birthday and it seems to be pretty famous and enjoyed by players. -_- "The Mana World" is a try ...
by WakkaCraft
11 Mar 2005, 21:17
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Character level
Replies: 25
Views: 9499

The reason for my big push for some sort of character levels is community. If you want to find someone to adventure with, you want them to be around the power you are at. A level system would make identifying potential group mates much easier. Perhaps we could use some sort of morrowind system where...
by WakkaCraft
10 Mar 2005, 04:09
Forum: TMW Classic
Topic: Basic plot rewrite outline
Replies: 54
Views: 18184

I'd agree that we should be open at the very least to more ideas for the backstory.
by WakkaCraft
10 Mar 2005, 03:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Combat System Final Vote
Replies: 39
Views: 13625

Really? Is it? So that's why we're making our own story, world, graphics, sounds, magic system, interaction model, and so on. No, see, what this is is a new game that's rooted in the style of SoM. If we were just cloning it everything would be a hell of a lot easier, not to mention more prone to ou...
by WakkaCraft
09 Mar 2005, 23:06
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Character level
Replies: 25
Views: 9499

Not everyone is a weekend player. Take your issues with full-time players somewhere else. :roll: True, there isn't a lot you can do against bots, but stiff penalties can be tried. (erase account/ban IP?) I'm for levels. It makes it easier to find teams that are close to your growth level, and if twe...
by WakkaCraft
09 Mar 2005, 22:45
Forum: Feedback / Feature Requests / Content Suggestions
Topic: World map/kingdoms/regions
Replies: 30
Views: 11734

My thought would be to have the temples reletively close together, (say you want to learn magic from temples that aren't next to eachother? how long should you have to spend getting there?) and all accessable conviniently by new players. (i.e. not needing to choose running like a madman through a di...
by WakkaCraft
09 Mar 2005, 22:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Combat System Final Vote
Replies: 39
Views: 13625

The Secret of Mana was not multiplayer, and thus had not possibilities of team play. Usually, different members of the team have different roles. Let's go over some traditional MMORPG roles and see what the difference real-time to indirect has on them. Tank: Stands there, gets hit, and attacks monst...
by WakkaCraft
08 Mar 2005, 01:39
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Combat System Final Vote
Replies: 39
Views: 13625

There has to be a reason that there is no MMO that uses real-time combat. MMOs have been around for a while, and if real-time combat were practical, it would have already been done.
by WakkaCraft
08 Mar 2005, 01:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: World map/kingdoms/regions
Replies: 30
Views: 11734

Randomly placed? I guarantee that would cause all sorts of confustion/silliness/frustration. It would probably be a lot of work to write a program to randomly place the cities and temples for just the one time use, more than it would be to actually plan out where things will be. The things to accoun...