Search found 194 matches

by zick
30 Dec 2010, 03:31
Forum: TMW Classic
Topic: Equipment Tiers
Replies: 11
Views: 3372

Re: Equipment Tiers

Forgive my off-topicness ... Perhaps my idea can act as a moneysink in that you can buy more expensive ores, process them into mixed alloys, to create stronger weapons that while being expensive may last longer or allow you to fight some monster that you normally can't without a strong/special weapo...
by zick
28 Dec 2010, 15:47
Forum: TMW Classic
Topic: Equipment Tiers
Replies: 11
Views: 3372

Re: Equipment Tiers

I'm well aware that my proposal won't work on eA (well, I guess it could but it would mean that you would have to have a single item for every variation as opposed to superclass/subclass single item). I just wanted to put it out there. Some other ideas are metals that aren't magnetic (or low magneti...
by zick
27 Dec 2010, 20:41
Forum: TMW Classic
Topic: Equipment Tiers
Replies: 11
Views: 3372

Re: Equipment Tiers

Crush, what's your proposal? I had an idea of my own, I'll post it though I don't know if it's any good. Please feel free to praise/flame it. My idea is that there are only certain classes of equipment/weapons, but what metals you provide the NPC that crafts the item (or when you craft it yourself),...
by zick
27 Dec 2010, 20:14
Forum: Graphics Development
Topic: [CPT] Modanung's monster ideas
Replies: 71
Views: 31485

Re: [CPT] Modanung's monster ideas

This thread brings up a good point, has anyone ever tried creating a 3D model (in 3DS Max or something), rigging it for animation/movement, and then taking the rendered frames as a basis for a spritesheet. I can't figure out how to use 3DS for the life of me (maybe because I lack the training), so I...
by zick
24 Aug 2010, 01:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Paralaxing ...
Replies: 17
Views: 5167

Re: Paralaxing ...

Crush wrote:We still need a map idea for showcasing parallaxing background images.
What about an island where the ocean floor (rocks, shells, coral, etc.) are a paralaxing layer with a partially transparent blue animated water tile over top?
by zick
19 Aug 2010, 23:08
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Paralaxing ...
Replies: 17
Views: 5167

Re: Paralaxing ...

I redid my demo ... The problem is it's to big to make an animated gif ... I made it in flash, but the forums don't accept flash. Anybody know of some free flash host?
by zick
12 Aug 2010, 18:43
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Paralaxing ...
Replies: 17
Views: 5167

Re: Paralaxing ...

This game is not a side scroller This is not a side scrolling demo, it just happens that the guy stays on the same horizontal line. Remember, I threw that together in 15 mins. I can spend some more time making it look professional, showing the player moving up an down, etc. But this was just a quic...
by zick
12 Aug 2010, 00:50
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Paralaxing ...
Replies: 17
Views: 5167

Re: Paralaxing ...

jaxad0127 wrote:Given our viewing angle, it'd have to be used for stuff in the ground or water, not skyline.
Wait ... huh? I don't understand ...
by zick
11 Aug 2010, 21:49
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Paralaxing ...
Replies: 17
Views: 5167

Paralaxing ...

I heard that there is the ability to add paralaxing to maps ... I attached an animated gif (I know, sue me) of something I'd like to see added to the paralaxing engine. It shows all the layers working in conjunction and demonstrates what I believe would be a cool effect. Pardon the crudity, I threw ...
by zick
10 Aug 2010, 21:03
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Suggestion for the forum!
Replies: 6
Views: 2124

Re: Suggestion for the forum!

My guess is they probably won't include any of these ... This is mainly a development forum not a social network ...
by zick
10 Aug 2010, 17:32
Forum: Graphics Development
Topic: [WIP] Blue Tile Roof
Replies: 52
Views: 11171

Re: [WIP] Blue Tile Roof

I guess I was thinking of cedar shakes ... When I looked at your picture, something just didn't look right.
by zick
10 Aug 2010, 01:26
Forum: Graphics Development
Topic: [WIP] Blue Tile Roof
Replies: 52
Views: 11171

Re: [WIP] Blue Tile Roof

In my opinion, the roof tiles are too "griddy" ... On real tiled roofs the tile rows are staggered. (example image - http://www.hometips.com/catimages/01260 ... ingles.jpg)
by zick
27 Jun 2010, 01:06
Forum: Graphics Development
Topic: [GIT] Wyvern (new monster : some flying snake)
Replies: 49
Views: 16440

Re: [WIP] Wyvern (new monster : some flying snake)

My opinion, not that it was asked for or anything, but on the facing front and rear frames the tail section looks kinda unnatural just being so straight and stiff. What about a little "wiggle" action there?
by zick
27 Jun 2010, 00:27
Forum: Graphics Development
Topic: [WIP] Lava cave tileset
Replies: 19
Views: 6515

Re: [WIP] Lava cave tileset

Good job on the animation so far ... my suggestion though: there's this blob (dark part of lava) that moves down and then back up ... It's the only one that does that. What if it moved down forcing the blob below to also move?
by zick
30 Jan 2010, 14:51
Forum: TMW Classic
Topic: An attempt to make day/night cycles in TMW
Replies: 18
Views: 5533

Re: An attempt to make day/night cycles in TMW

I didn't read the entire thread yet, but has anyone thought of an "ambiance" graphic that can be attached to an object (lightpost, candle, mehnir) that nullifies the night overlay. That way a silver lightpost is affected by night (by appearing slightly bluer) but the light emitted by it an...