Search found 6 matches
- 03 Jan 2008, 18:00
- Forum: Support and Bug reports
- Topic: Graphics corrupted?
- Replies: 3
- Views: 1513
- 03 Jan 2008, 17:51
- Forum: Support and Bug reports
- Topic: Graphics corrupted?
- Replies: 3
- Views: 1513
Graphics corrupted?
I just installed 0.24 and I have a problem with corrupted graphics...I uninstalled it and reinstalled it but the problem persisted.
http://www.christiangaming.org/graphics ... rupted.png
http://www.christiangaming.org/graphics ... rupted.png
- 02 Jan 2008, 17:57
- Forum: Off topic
- Topic: Post Your Desktop
- Replies: 26
- Views: 5477
My soon-to-be-deprecated-and-become-a-mac-user computer
http://www.christiangaming.org/graphics ... esktop.png
http://www.christiangaming.org/graphics ... esktop.png
- 02 Jan 2008, 17:54
- Forum: TMW Classic
- Topic: Ambient tune
- Replies: 17
- Views: 5572
- 25 Jul 2007, 03:19
- Forum: Off topic
- Topic: Development tools?
- Replies: 13
- Views: 2592
Development tools?
Hello dev team. I'm just wondering what tools you use on the various platforms(Linux, Windows, Mac). I am making a cross platform game and wanted to get the best way to do this and was wondering what tool chain you use(command line and make, or IDE).
Thanks,
Ryan
Thanks,
Ryan
- 26 Feb 2007, 22:24
- Forum: TMW Classic
- Topic: Crossplatform time/date?
- Replies: 2
- Views: 1562
Crossplatform time/date?
Hey, I was looking at log.cpp and was wondering why you guys don't use <ctime>? // Get the current system time const time_t *t; tm *date = localtime(t); // Print the log entry mLogFile << "[" <<date->tm_hour << ":" <<date->tm_min << ":" <<date->tm_sec << "]" <...