Search found 1024 matches

by i
21 Oct 2011, 08:21
Forum: Graphics Development
Topic: [DIS] Castle Walls
Replies: 81
Views: 50119

Re: [DIS] Castle Walls

I think "WTF" is all about weight support and not about pixelart stuff. Thank you. You got the point. :) Let's build world that look at least probable. I do not demand real stress calculations. When we create buildings and in-game object we have to keep in mind the way how it works, is it...
by i
20 Oct 2011, 21:17
Forum: Support and Bug reports
Topic: Mana nightlies for Windows
Replies: 5
Views: 8414

Re: Mana nightlies for Windows

Bjørn wrote:Not to mention the nightlies haven't been updated for almost half year now, but of course that'll be fixed at some point.
Maybe it's time to do something about it? Remove or Repair :)
by i
20 Oct 2011, 21:06
Forum: Graphics Development
Topic: [DIS] Castle Walls
Replies: 81
Views: 50119

Re: [DIS] Castle Walls

Notice: when you design tiles make sure that final design is possible to build. My fist impression when I see that kind of tiles is "WTF?". I hate cheap remake of my own tiles, I don't buy this.
by i
20 Oct 2011, 19:56
Forum: Support and Bug reports
Topic: mySQL
Replies: 10
Views: 3335

Re: mySQL

Bjørn wrote:I've just changed the README file to mention this library.
Indeed. That may help ;)
by i
20 Oct 2011, 17:52
Forum: Graphics Development
Topic: Art Lead
Replies: 36
Views: 8871

Re: Art Lead

Lizandra wrote:*is also working on a dress, but needs some time to do it properly...*
Love it :)
by i
19 Oct 2011, 06:28
Forum: Graphics Development
Topic: [DIS] Castle Walls
Replies: 81
Views: 50119

Re: [DIS] Castle Walls

meway wrote:You has tile so I can has map for my? ;_;
Yes indeed. As I said, it's just a draft. AFAIR those tiles need some work, but draft state was fully map-able.
MerlinX420 wrote:Thats all I have however, I hope Irukard worked on some more.
I hope I'll find those tiles.
by i
18 Oct 2011, 21:05
Forum: Graphics Development
Topic: [DIS] Castle Walls
Replies: 81
Views: 50119

Re: [DIS] Castle Walls

The only new and "needed" change I've noticed is wooden ladder. Why did you change whole tileset (especially name) instead of placing necessarily tiles in additional file? Merging floor and wall tile is very bad idea. I removed floor on purpose. I got somewhere on my disk a draft of additi...
by i
18 Oct 2011, 11:25
Forum: The Mana World
Topic: Snow Area Extension
Replies: 9
Views: 4271

Re: Snow Area Extension

Ali-G wrote:I am already working on that. I can be done very soon.
I'm glad to hear that :D
by i
18 Oct 2011, 11:22
Forum: Graphics Development
Topic: A few things I had lying around
Replies: 4
Views: 2756

Re: A few things I had lying around

1. Thermin set need some work with shading, highlights. Some parts looks to flat, but adding a bit of texture should be enough to unflatten them :) 2. Tree inside looks very nice and pro. I go no objections there 3. Yurt design is a bit too simple. But it's just a sketch. It's hard to say anything. ...
by i
18 Oct 2011, 09:45
Forum: The Mana World
Topic: Snow Area Extension
Replies: 9
Views: 4271

Re: Snow Area Extension

This project will start next monday. We currently have a lot of problems about various development branches. Maybe project coordinator may provide empty templates of those maps? By empty template I mean creating blank map and copying overlapping parts of already existing maps. That could be very he...
by i
17 Oct 2011, 09:54
Forum: Graphics Development
Topic: [REQ] Barbarian Village Tileset
Replies: 67
Views: 22593

Re: [REQ] Barbarian Village Tileset

salmondine wrote:terra-cotta
Per-spective!
by i
16 Oct 2011, 16:06
Forum: News
Topic: Call for translators before 0.6.0 release!
Replies: 73
Views: 46899

Re: Call for translators before 0.6.0 release!

Polish translation is done. May contain minor bugs.
https://translations.launchpad.net/mana ... pl/+export
by i
09 Oct 2011, 10:19
Forum: News
Topic: Call for translators before 0.6.0 release!
Replies: 73
Views: 46899

Re: Call for translators before 0.6.0 release!

Do we still use LaunchPad translations?
https://translations.launchpad.net/mana/

edit: No one even bothers to respond. I almost finished polish translation, fixed some stupid old mistakes.
by i
24 Jul 2011, 17:59
Forum: The Mana World
Topic: [WIP] Port City
Replies: 79
Views: 32957

Re: [WIP] Port City

First of all, everything is layered. I got 39 layers in XCF file.
Sails will be in two different states:
- 3 frames animation of folded sail
- full sail - maybe animated

The sails are still in design state (Inkscape sketch).
by i
22 Jul 2011, 18:05
Forum: The Mana World
Topic: [WIP] Port City
Replies: 79
Views: 32957

Re: [WIP] Port City

Indeed...
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